A new adaptive mesh refinement data structure with an application to detonation
DOI10.1016/J.JCP.2010.08.023zbMATH Open1207.80023OpenAlexW2064670891MaRDI QIDQ613408FDOQ613408
Eugene Yee, Hua Ji, Fue-Sang Lien
Publication date: 20 December 2010
Published in: Journal of Computational Physics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.jcp.2010.08.023
detonationstructured gridinviscid compressible flowAdaptive mesh refinement/derefinementcell-based AMR data structure
Multistep, Runge-Kutta and extrapolation methods for ordinary differential equations (65L06) Mesh generation, refinement, and adaptive methods for the numerical solution of initial value and initial-boundary value problems involving PDEs (65M50) Combustion (80A25) Chemically reacting flows (80A32) Finite volume methods applied to problems in fluid mechanics (76M12) Reaction effects in flows (76V05)
Cites Work
- PARAMESH: A parallel adaptive mesh refinement community toolkit
- Local adaptive mesh refinement for shock hydrodynamics
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- On the Choice of Wavespeeds for the HLLC Riemann Solver
- Adaptive remeshing for transient problems
- An improvement of fractional step methods for the incompressible Navier- Stokes equations
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- Numerical simulation of detonation using an adaptive Cartesian cut-cell method combined with a cell-merging technique
- A robust and efficient hybrid cut-cell/ghost-cell method with adaptive mesh refinement for moving boundaries on irregular domains
- Using state diagrams for hilbert curve mappings
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Cited In (22)
- A three-dimensional discrete Boltzmann model for steady and unsteady detonation
- Adaptive unstructured finite element method for two-dimensional detonation simulations
- A GPU-accelerated adaptive mesh refinement for immersed boundary methods
- A weighted multiple-relaxation-time lattice Boltzmann method for multiphase flows and its application to partial coalescence cascades
- High resolution multi-moment finite volume method for supersonic combustion on unstructured grids
- Level-by-level artificial viscosity and visualization for MHD simulation with adaptive mesh refinement
- A hybrid adaptive-gridding immersed-boundary lattice Boltzmann method for viscous flow simulations
- A mass-conserving lattice Boltzmann method with dynamic grid refinement for immiscible two-phase flows
- A solution-adaptive mesh procedure for predicting confined explosions
- The continuous adjoint cut-cell method for shape optimization in cavitating flows
- Task-based adaptive multiresolution for time-space multi-scale reaction-diffusion systems on multi-core architectures
- A simplified adaptive Cartesian grid system for solving the 2D shallow water equations
- High resolution sharp computational methods for elliptic and parabolic problems in complex geometries
- An octree structured finite volume based solver
- Parallel adaptive mesh refinement method based on WENO finite difference scheme for the simulation of multi-dimensional detonation
- Towards adaptive kinetic-fluid simulations of weakly ionized plasmas
- An octree-based adaptive semi-Lagrangian VOF approach for simulating the displacement of free surfaces
- An Adaptive High Order WENO Solver for Conservation Laws
- An efficient geometry-adaptive mesh refinement framework and its application in the immersed boundary lattice Boltzmann method
- Adaptive mesh refinement in the fast lane
- Title not available (Why is that?)
- A novel partitioning method for block-structured adaptive meshes
Uses Software
Recommendations
- An efficient geometry-adaptive mesh refinement framework and its application in the immersed boundary lattice Boltzmann method ๐ ๐
- A class of data structures for 2-D and 3-D adaptive mesh refinement ๐ ๐
- Full threaded tree algorithms for adaptive refinement fluid dynamics simulations ๐ ๐
- p4est: Scalable Algorithms for Parallel Adaptive Mesh Refinement on Forests of Octrees ๐ ๐
- A new adaptive mesh refinement strategy for numerically solving evolutionary PDE's ๐ ๐
- A cacheโoblivious selfโadaptive full multigrid method ๐ ๐
- Title not available (Why is that?) ๐ ๐
- Recursive Algorithms for Distributed Forests of Octrees ๐ ๐
- Finite element mesh generation via switching function representation ๐ ๐
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