A generalized firing squad problem
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(30)- Network structure and the firing squad synchronization problem
- Variations of the firing squad problem and applications
- The firing squad synchronization problem for graphs
- Time-optimal solution of the firing-squad-synchronization-problem for n- dimensional rectangles with the general at an arbitrary position
- An efficient solution of the firing mob problem
- The synchronization of nonuniform networks of finite automata
- Cellular automata synchronization
- On the fast synchronization of tree connected networks
- (A-)synchronous (non)-deterministic cell spaces simulating each other
- Seven-state solutions to the firing squad synchronization problem
- On optimal solutions to the firing squad synchronization problem
- Smaller solutions for the firing squad
- Error detection and correction in firing squad synchronization problem
- The minimum firing time of the generalized firing squad synchronization problem for squares
- The firing squad problem revisited
- A new reconstruction and the first implementation of Goto's FSSP algorithm
- Real-time language recognition by one-dimensional cellular automata
- An adaptive algorithm for P system synchronization
- Minimum and non-minimum time solutions to the firing squad synchronization problem
- Time-optimum smaller-state synchronizers for cellular automata
- The firing squad problem revisited
- The firing squad synchronization problem on CA with multiple updating cycles
- Constant space self-stabilizing center finding algorithms in chains and trees
- FSSP algorithms for 2D rectangular arrays. Recent developments
- Generalized FSSP on hexagonal tiling: towards arbitrary regular spaces
- The firing squad synchronization problem on Cayley graphs
- Bounding the firing synchronization problem on a ring
- A design of generalized minimum-state-change FSSP algorithms and their implementations
- Revisiting the cutting of the firing squad synchronization
- Essential metrics for life on graphs
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