A multiple-heaps algorithm for parallel simulation of collision systems
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Cites work
- scientific article; zbMATH DE number 1082719 (Why is no real title available?)
- scientific article; zbMATH DE number 2110608 (Why is no real title available?)
- scientific article; zbMATH DE number 839542 (Why is no real title available?)
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Cited in
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- How to simulate billiards and similar systems
- A heap-based algorithm for the study of one-dimensional particle systems.
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- A hierarchic collision detection algorithm for simple Brownian dynamics
- Algorithm optimization in molecular dynamics simulation
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