Algorithms for particle-field simulations with collisions
DOI10.1006/JCPH.2001.6858zbMATH Open1158.82300OpenAlexW2105665788MaRDI QIDQ5948934FDOQ5948934
Authors: Hersir Sigurgeirsson, A. M. Stuart, Wing-Lok Wan
Publication date: 12 November 2001
Published in: Journal of Computational Physics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1006/jcph.2001.6858
Recommendations
- Computational Science - ICCS 2004
- A multiple-heaps algorithm for parallel simulation of collision systems
- A hierarchic collision detection algorithm for simple Brownian dynamics
- Neighbor list collision-driven molecular dynamics simulation for nonspherical hard particles. I: Algorithmic details
- Efficient and Accurate Collision Detection for Granular Flow Simulation
particle laden flowcollision detection algorithmback-couplingfluid suspensionhard sphere molecular dynamics
Computational methods for problems pertaining to quantum theory (81-08) Molecular physics (81V55) Quantum dynamics and nonequilibrium statistical mechanics (general) (82C10)
Cites Work
- Stochastic Equations in Infinite Dimensions
- Title not available (Why is that?)
- Title not available (Why is that?)
- Collision statistics in an isotropic particle-laden turbulent suspension. Part 1. Direct numerical simulations
- How to simulate billiards and similar systems
- Title not available (Why is that?)
- Title not available (Why is that?)
- Comments on "Method of flow graph simplification for the 16-point discrete Fourier Transform"
- Fluid-particle flow: a symmetric formulation
- Numerical considerations in simulating a turbulent suspension of finite-volume particles
- Efficient algorithms for many-body hard particle molecular dynamics
- INERTIAL PARTICLES IN A RANDOM FIELD
- A numerical study of the particle size distribution of an aerosol undergoing turbulent coagulation
- A note on algorithms for billiard-ball dynamics
- Which algorithm is better!
Cited In (29)
- Applications of operator-splitting methods to the direct numerical simulation of particulate and free-surface flows and to the numerical solution of the two-dimensional elliptic Monte-Ampère equation
- Collective proposal distributions for nonlinear MCMC samplers: mean-field theory and fast implementation
- Particle-based modeling of aggregation and fragmentation processes: fractal-like aggregates
- A multiple-heaps algorithm for parallel simulation of collision systems
- A fast moving least squares approximation with adaptive Lagrangian mesh refinement for large scale immersed boundary simulations
- A generalized particle algorithm for high velocity impact computations
- Cluster integration method in Lagrangian particle dynamics
- Numerical simulation of a multi-store separation phenomenon: a fictitious domain approach
- A heap-based algorithm for the study of one-dimensional particle systems.
- An optimal \(\mathcal{O}(N)\) scheme for simulations of colliding, particle-laden flows on unstructured grids
- Neighbor list collision-driven molecular dynamics simulation for nonspherical hard particles. I: Algorithmic details
- Neighbor list collision-driven molecular dynamics simulation for nonspherical hard particles. II: Applications to ellipses and ellipsoids
- Reversible simulations of elastic collisions
- Development of a particle collision algorithm for discontinuous Galerkin simulations of compressible multiphase flows
- Restricted collision List method for faster direct simulation Monte-Carlo (DSMC) collisions
- A GENERALIZED CELL METHOD FOR HARD DISK MOLECULAR DYNAMICS SIMULATION OF POLYDISPERSE SYSTEMS
- A hierarchical hashing scheme for nearest neighbor search and broad-phase collision detection
- A time-step-robust algorithm to compute particle trajectories in 3-D unstructured meshes for Lagrangian stochastic methods
- A hierarchic collision detection algorithm for simple Brownian dynamics
- A time-stepping scheme for inelastic collisions. Numerical handling of the nonoverlapping constraint.
- A discrete element based simulation framework to investigate particulate spray deposition processes
- From spheres to spheropolyhedra: generalized distinct element methodology and algorithm analysis
- A model for preferential concentration
- Parallel discrete molecular dynamics simulation with speculation and in-order commitment
- An octree-based proxy for collision detection in large-scale particle systems
- A penalization method for the simulation of bubbly flows
- Computational Science - ICCS 2004
- Statistical descriptions of polydisperse turbulent two-phase flows
- New spatial decomposition method for accurate, mesh-independent agglomeration predictions in particle-laden flows
Uses Software
This page was built for publication: Algorithms for particle-field simulations with collisions
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q5948934)