A multiresolution remeshed Vortex-In-Cell algorithm using patches
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Cites work
- scientific article; zbMATH DE number 42771 (Why is no real title available?)
- scientific article; zbMATH DE number 41859 (Why is no real title available?)
- scientific article; zbMATH DE number 65966 (Why is no real title available?)
- A Fast Adaptive Multipole Algorithm for Particle Simulations
- A Fourier-based elliptic solver for vortical flows with periodic and unbounded directions
- A fast adaptive multipole algorithm in three dimensions
- A fast algorithm for particle simulations
- A penalization method to take into account obstacles in incompressible viscous flows
- A vortex level set method for the two-way coupling of an incompressible fluid with colliding rigid bodies
- A windowing method for periodic inflow/outflow boundary treatment of non-periodic flows
- Billion vortex particle direct numerical simulations of aircraft wakes
- Blending finite difference and vortex methods for incompressible flow computations
- Combining the vortex-in-cell and parallel fast multipole methods for efficient domain decomposition simulations
- Computation of turbulent flow past an array of cylinders using a spectral method with Brinkman penalization
- Efficiency of multiscale hybrid grid-particle vortex methods
- Extrapolating B splines for interpolation
- GPU accelerated simulations of bluff body flows using vortex particle methods
- High-resolution simulations of the flow around an impulsively started cylinder using vortex methods
- Multilevel Adaptive Particle Methods for Convection-Diffusion Equations
- Numerical simulation of hydrodynamics by the method of point vortices
- Numerical study of vortex shedding from a rotating cylinder immersed in a uniform flow field
- On the accuracy of vortex methods
- PPM -- a highly efficient parallel particle-mesh library for the simulation of continuum systems
- Simulation of vortex shedding including blockage by the random‐vortex and other methods
- Vortex methods for direct numerical simulation of three-dimensional bluff body flows: Application to the sphere at \(\text{Re}=300\), \(500\), and \(1000\)
- Vortex methods with spatially varying cores
Cited in
(17)- An efficient iterative penalization method using recycled Krylov subspaces and its application to impulsively started flows
- An explicit characteristic-based immersed boundary method for compressible flows
- Patched grid and adaptive mesh refinement strategies for the calculation of the transport of vortices
- A remeshed vortex method for mixed rigid/soft body fluid-structure interaction
- Iterative Brinkman penalization for simulation of impulsively started flow past a sphere and a circular disc
- Modified interpolation kernels for treating diffusion and remeshing in vortex methods
- A velocity-vorticity method for highly viscous 3D flows with application to digital rock physics
- A fast lattice Green's function method for solving viscous incompressible flows on unbounded domains
- Asymptotic analysis of initial flow around an impulsively started circular cylinder using a Brinkman penalization method
- A multiresolution method for solving the Poisson equation using high order regularization
- A high order solver for the unbounded Poisson equation
- Hybrid grid-particle methods and penalization: a Sherman-Morrison-Woodbury approach to compute 3D viscous flows using FFT
- Iterative Brinkman penalization for remeshed vortex methods
- A self-organizing Lagrangian particle method for adaptive-resolution advection-diffusion simulations
- \textit{MRAG-I2D}: multi-resolution adapted grids for remeshed vortex methods on multicore architectures
- Planar potential flow on Cartesian grids
- Asymptotic analysis of hydrodynamic forces in a Brinkman penalization method: case of an initial flow around an impulsively started rotating and translating circular cylinder
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