A novel dynamic method in distributed network attack-defense game
Summary: We analyze the distributed network attack-defense game scenarios, and we find that attackers and defenders have different information acquisition abilities since the ownership of the target system. Correspondingly, they will have different initiative and reaction in the game. Based on that, we propose a novel dynamic game method for distributed network attack-defense game. The method takes advantage of defenders' information superiority and attackers' imitation behaviors and induces attackers' reaction evolutionary process in the game to gain more defense payoffs. Experiments show that our method can achieve relatively more average defense payoffs than previous work.
- A two-stage deception game for network defense
- Optimal placement of honeypots for network defense
- Defense descision-making method for multi-path combined attack based on non-zero-sum game
- Connected subgraph defense games
- Interdependent defense games with applications to internet security at the level of autonomous systems
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