An update on Domineering on rectangular boards

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Abstract: Domineering is a combinatorial game played on a subset of a rectangular grid between two players. Each board position can be put into one of four outcome classes based on who the winner will be if both players play optimally. In this note, we review previous work, establish the outcome classes for several dimensions of rectangular board, and restrict the outcome class in several more.


Domineering, invented by Göran Andersson and popularized by Martin Gardner, is a finite drawless turn-based perfect information game of no chance played on a rectangular grid of squares between two players. The players take turns placing dominoes on unoccupied squares of the board. Each domino covers two adjacent squares. One player, called Vertical, must place her dominoes in a ``vertical orientation. The other, called Horizontal, places hers in a ``horizontal orientation. When a player has no legal move on her turn, she loses.NEWLINENEWLINE\textit{E. R. Berlekamp} [J. Comb. Theory, Ser. A 49, No. 1, 67--116 (1988; Zbl 0651.90092)] engaged in the first systematic research into the outcome classes of rectangular boards. In this paper, using computer programs, the outcome classes for several dimensions of rectangular board are given. Outcome classes for boards of certain fixed small widths and results for boards of dimension \(n\times 2n\) are discussed.











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