Analysing territorial models on graphs
The paper is part of a growing literature that studies spatial games (or games on graphs), i.e. the effect of specific interaction structures on the actions chosen by actors in a strategic environment. The authors study a multiplayer setting in which actors on the same node play a hawk-dove game and are allowed to move to their neighboring nodes. The considered types of graphs are the circle, and the 3-2 and 5-2 complete bipartite graphs. In this setting, the authors derive three main results. When comparing results to a well-mixed population of size larger than 3, a circle structure benefits doves and decreases the rate of hawks. Hawks on 3-2 bipartite graphs benefit from a low probability of raiding the larger territory and suffer from a higher probability when compared to a well-mixed population. For a sufficiently high probability of raiding the smaller territory of the bipartite graph, hawks generally prefer the well-mixed population to a 5-2 bipartite graph. NEWLINENEWLINENEWLINEA proper understanding of the paper requires, however, that the reader is familiar with the previous work by the authors, since some concepts are only sketched and insufficiently elaborated for readers unfamiliar with the literature.
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- Evolving multiplayer networks: modelling the evolution of cooperation in a mobile population
- Evolutionary dynamics and the evolution of multiplayer cooperation in a subdivided population
- Resource competition amid overlapping territories: the territorial raider model applied to multi-group interactions
- Ideal cost-free distributions in structured populations for general payoff functions
- The territorial raider game and graph derangements
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- A general framework for analysing multiplayer games in networks using territorial interactions as a case study
- A study of the dynamics of multi-player games on small networks using territorial interactions
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