Applying adversarial planning techniques to Go
From MaRDI portal
Recommendations
Cites work
- A chronology of computer chess and its literature
- Applying adversarial planning techniques to Go
- GO Is Polynomial-Space Hard
- scientific article; zbMATH DE number 3599517 (Why is no real title available?)
- On the complexity of chess
- Partial-order planning: Evaluating possible efficiency gains
- Using patterns and plans in chess
Cited in
(11)- Applying adversarial planning techniques to Go
- Computer-aided Go: Chess as a role model
- Automated planning as an early verification tool for distributed control
- The integration of practical search and heuristic knowledge into a competitive Go-playing program
- Goal threats, temperature, and Monte-Carlo Go
- Using Artificial Boundaries in the Game of Go
- scientific article; zbMATH DE number 2086967 (Why is no real title available?)
- Goal-based game tree search for complex domains
- A survey of opponent modeling in adversarial domains
- Computer Go
- Computer Go: An AI oriented survey
This page was built for publication: Applying adversarial planning techniques to Go
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q1589506)