Applying adversarial planning techniques to Go
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Cites work
- scientific article; zbMATH DE number 3599517 (Why is no real title available?)
- A chronology of computer chess and its literature
- Applying adversarial planning techniques to Go
- GO Is Polynomial-Space Hard
- On the complexity of chess
- Partial-order planning: Evaluating possible efficiency gains
- Using patterns and plans in chess
Cited in
(11)- Automated planning as an early verification tool for distributed control
- Computer Go
- Applying adversarial planning techniques to Go
- Computer Go: An AI oriented survey
- Computer-aided Go: Chess as a role model
- Goal threats, temperature, and Monte-Carlo Go
- The integration of practical search and heuristic knowledge into a competitive Go-playing program
- Using Artificial Boundaries in the Game of Go
- A survey of opponent modeling in adversarial domains
- scientific article; zbMATH DE number 2086967 (Why is no real title available?)
- Goal-based game tree search for complex domains
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