GO Is Polynomial-Space Hard
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(65)- PSPACE-Hardness of some combinatorial games
- Single-suit two-person card play
- Storage allocation is NP-hard
- Computing a perfect strategy for nxn chess requires time exponential in n
- Playing disjunctive sums is polynomial space complete
- Theory of annihilation games. I
- Undirected edge geography
- Geography
- Complexity of path-forming games
- The Othello game on an \(n\times n\) board is PSPACE-complete
- A short certificate of the number of universal optimal strategies for stopping simple stochastic games
- The Go polynomials of a graph.
- Recent results and questions in combinatorial game complexities
- Applying adversarial planning techniques to Go
- Decision algorithms for multiplayer noncooperative games of incomplete information
- On variants of vertex geography on undirected graphs
- TANTRIX\(^{\text{TM}}\) rotation puzzles are intractable
- Endgame problems of Sim-like graph Ramsey avoidance games are PSPACE-complete.
- Complexity, appeal and challenges of combinatorial games
- Rikudo is NP-complete
- On the computational complexities of various geography variants
- \(\mathsf{NP}\)-completeness of the game Kingdomino\(^\text{TM}\)
- On the number of go positions on lattice graphs
- The shortest connection game
- On the fairness and complexity of generalized \(k\)-in-a-row games
- \textsc{Havannah} and \textsc{TwixT} are PSPACE-complete
- Single-player and two-player buttons \& scissors games (extended abstract)
- On the complexity of connection games
- On the PSPACE-completeness of Peg Duotaire and other peg-jumping games
- \textsc{Transverse wave}: an impartial color-propagation game inspired by social influence and quantum NIM
- UNO is hard, even for a single player
- Deciding the winner in \(k\) rounds for DISJOINT ARROWS, a new combinatorial partizan game
- Phutball is PSPACE-hard
- Remarks on history and presence of game tree search and research
- The frontier of decidability in partially observable recursive games
- Hanabi is NP-hard, even for cheaters who look at their cards
- Lower bounds for multiplayer noncooperative games of incomplete information
- Computer Go
- Computer Go: An AI oriented survey
- Feedback game on Eulerian graphs
- Bichromatic coloring game on triangulations
- On the complexity of computational problems associated with simple stochastic games
- Feedback game on 3-chromatic Eulerian triangulations of surfaces
- Nimber-preserving reduction: game secrets and homomorphic Sprague-Grundy theorem
- Deterministic n-person shortest path and terminal games on symmetric digraphs have Nash equilibria in pure stationary strategies
- Geography, Kotzig's Nim, and variants
- Hackenforb the chameleon: a game capable of mimicking (practically) any misère game
- Solving Maker-Breaker games on 5-uniform hypergraphs is PSPACE-complete
- Trail trap: a variant of partizan edge geography
- Epistemic skills: logical dynamics of knowing and forgetting
- \textsf{PSPACE}-completeness of \(k\)-\textsc{Atropos}
- Computational complexity of \textsc{Turning Tiles}
- The one-round Voronoi game replayed
- An algorithmic analysis of the Honey-Bee game
- Epistemic skills: reasoning about knowledge and oblivion
- Between burning and cooling: liminal burning on graphs
- On the shortest path game
- The King chasing problem in Chinese Chess is NP-hard
- Turing machines with access to history
- The complexity of two-player games of incomplete information
- Learning to score final positions in the game of Go
- The game chromatic number and the game colouring number of cactuses
- New complexity results about Nash equilibria
- A finite set of functions with an EXPTIME-complete composition problem
- PSPACE-completeness of an escape problem
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