Circle Shooting in a Simple Polygon
From MaRDI portal
Recommendations
Cited in
(7)- 3-D vertical ray shooting and 2-D point enclosure, range searching, and arc shooting amidst convex fat objects
- A linear-time algorithm for constructing a circular visibility diagram
- Computing depth orders for fat objects and related problems
- Counting Circular Arc Intersections
- CIRCULAR VISIBILITY FROM A POINT IN A SIMPLE POLYGON
- PARABOLA SEPARATION QUERIES AND THEIR APPLICATION TO STONE THROWING
- Throwing Stones Inside Simple Polygons
This page was built for publication: Circle Shooting in a Simple Polygon
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q4033757)