Collision-based computing

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Traditional models of computation, such as the Turing machine model or the RAM/RASP model, view computation as a well-structured process going on in a well-structured environment. This book presents models of computation which are adapted to environments of heterogeneous, moving, autonomous agents or patterns. As these agents move in space, they ``collide with each other, creating effects which can be interpreted as ``computation. Such situations can be modeled by the game of life, by a billard ball model, or by cellular automata. The editor has collected an impressive list of contributors, representing both physical and mathematical approaches to this non-conventional theory of computation. Researchers and lecturers in theory of computation are well advised to consult this compendium.




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