Competitive Markov decision processes

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Under the curious making attribut ``competitive, Markov decision processes (MDP) are considered in which two decision makers compete against one another: Markov games as they have named it firstly by Zachrisson (1964). Although originally considered by Shapley already in 1953 -- usual MDP only in 1957 by Bellman -- these two problem classes widely had been treated independently of each other. Meanwhile hundreds of papers dispersedly have been appeared, summarized to survey papers again. Already since 1987 it was a challenge for the authors to create a textbook on this matter. The intention that already mathematically ripe pupils, all the more students and research workers can understand the book and that it can build a bridge between mathematicians, operations researchers, engineers and game theoreticians, is well succeeded. It could succeed only in that the authors restricted themselves on that case being of interest to the majority of readers: Discrete time, finite state space, finite action spaces and perfect information. Some more difficult sections are marked by an asterisk. The book satisfies also the specialist by a competent treatment of problems and tools for their solution as Bellman's principle, Tauberian theorems and Puiseux series. The book is conspiciuously realized for its mathematical exactness and its vivid language. The list of references restricts itself to only 102 items and takes only those sources into account which evidently have been used for preparation of the text. The symbolism used is especially chosen by the authors, mnemotechnically simple to understand and pleasant. Also the popular box representation with diagonal divider is used. After the introductory chapter, the two major parts I ``Mathematical Programming Perspective (Chapters 2 and 3), II ``Existence, Structure and Application (Chapters 4-6) and four very useful appendices (on (bi)matrix games, Hardy-Littlewood theorem, Markov chains and Puiseux series, resp.) follow. Each of the Chapters 2-6 closes with bibliographic notes. Then the serious reader will be challenged by a greater number of high-level exercises, also for modelling of engineering applications by the given theory. The noncompetitive case in Chapter 2 as a special case of the competitive one are MDP in strict sense. Here the reader will find all interesting things on it, summarized in textbook style. Summable MDP are those whose total reward is summable. This class comprehends the discounted, the terminating case and finite horizon. The limiting average process (LAP) will be brought into opposition to the former and connections between these two are showed. Linear programming (LP) as the main tool for solution is treated under some assumptions. Different strategy classes (deterministic, stationary, Markov, behavioral) are compared. The policy improvement method is also treated. The optimization aspect of stochastic games is considered in Chapter 3. The known fact is shown to the reader that LP fails already in simple examples. Greater subclasses of games (single controller, SER-SIT, switching controller) are presented in which it is possible to use LP for solution. Also the LAP is treated in detail, known by the Big match as an example. A description of typical techniques of nonlinear programming follows. Chapter 4 comprehends a refined analysis of summable games. Existence theorems of optimal strategies within specified strategy classes are emphasized here. In all but the last sections, zero-sum games are considered. Section 4.1 is a repetition of the foregoing matter for reading Part II independently. Also the notion of total reward optimality is treated and a reformulation of it as an LAP is undertaken. The final section 4.6 is devoted to non-zero-sum games, they are solved by complementarity problems and by a classification of equilibrium points. The structure of Chapter 5 is similar to that of Chapter 4. Many new results from the last decade were composed. Finally, for a special treatment of those classes of games which possess the orderfield property, Chapter 6 is dedicated. This property has proved to play a central role because it is possible to solve such games in a finite number of steps. In the presentation, a point is made of that these classes are not artificially created but immediately result under modelling of economic and engineering processes. Taking the authors' conception of the book into account, under today's state-of-the-art, all essential aspects of stochastic games have been treated and this in a brilliant way. No serious mistake has been found. To a broad group of readers, the book warmly can recommanded for studying stochastic games.




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