Computational behavior of a feasible direction method for linear programming

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Monte Carlo optimization is concerned with using randomly generated points to approximate optimal solutions of mathematical programs. The simplest algorithm for Monte Carlo optimization is pure random search, which generates a sequence of independent, uniformly distributed points in the feasible region and returns the best point as the approximation. In this paper the authors give a theoretical analysis of pure adaptive search, which generates a sequence of points uniformly distributed in a sequence of nested areas of the feasible region. They show that for convex programming, the number of iterations required to achieve a given accuracy of the solution increases at most linearly in the dimension of the problem. This compares to exponential growth in iterations required for pure random search.











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