Computing realistic terrains from imprecise elevations
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Cites work
- A linear time algorithm for minimum link paths inside a simple polygon
- Delaunay triangulation of imprecise points in linear time after preprocessing
- Flow computations on imprecise terrains
- Generating realistic terrains with higher-order Delaunay triangulations
- scientific article; zbMATH DE number 4074316 (Why is no real title available?)
- scientific article; zbMATH DE number 2107836 (Why is no real title available?)
- scientific article; zbMATH DE number 1424291 (Why is no real title available?)
- Interior-point methods
- Largest and smallest convex hulls for imprecise points
- Largest bounding box, smallest diameter, and related problems on imprecise points
- On minimum- and maximum-weight minimum spanning trees with neighborhoods
- On optimal polyline simplification using the Hausdorff and Fréchet distance
- Optimal binary space partitions in the plane
- Optimal Shortest Path and Minimum-Link Path Queries between Two Convex Polygons inside a Simple Polygonal Obstacle
- Removing local extrema from imprecise terrains
- SMOOTHING IMPRECISE 1.5D TERRAINS
- Triangulating a simple polygon in linear time
- Uncertain Curve Simplification
Cited in
(11)- Multiresolution terrain modeling using level curve information
- COMPUTING THE SET OF ALL THE DISTANT HORIZONS OF A TERRAIN
- Geometric Matching Algorithms for Two Realistic Terrains
- A Discrete Approach to Compute Terrain Morphology
- Removing local extrema from imprecise terrains
- Computing Large Planar Regions in Terrains
- SMOOTHING IMPRECISE 1.5D TERRAINS
- A robust multiquadric method for digital elevation model construction
- scientific article; zbMATH DE number 5198948 (Why is no real title available?)
- Guarding a 1.5D terrain with imprecise viewpoints
- Generating realistic terrains with higher-order Delaunay triangulations
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