Guarding a 1.5D terrain with imprecise viewpoints
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Cites work
- A Constant‐Factor Approximation Algorithm for Optimal 1.5D Terrain Guarding
- Acrophobic guard watchtower problem
- An Optimal Algorithm for Finding the Kernel of a Polygon
- Computing realistic terrains from imprecise elevations
- Corrections to Lee's visibility polygon algorithm
- Guarding a terrain by two watchtowers
- Guarding precise and imprecise polyhedral terrains with segments
- Maintaining visibility of a polygon with a moving point of view
- Ray shooting in polygons using geodesic triangulations
- Terrain guarding is NP-hard
- TERRAIN VISIBILITY WITH MULTIPLE VIEWPOINTS
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