An Optimal Algorithm for Finding the Kernel of a Polygon
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(52)- Linear-time algorithms for weakly-monotone polygons
- Staircase visibility and computation of kernels
- Locked and unlocked smooth embeddings of surfaces
- GUARDING ART GALLERIES BY GUARDING WITNESSES
- Finding all weakly-visible chords of a polygon in linear time
- Determining Weak Visibility of a Polygon from an Edge in Parallel
- TURNING SHAPE DECISION PROBLEMS INTO MEASURES
- Recognizing weakly convex visible polygons
- Applications of a two-dimensional hidden-line algorithm to other geometric problems
- Arc fibrations of planar domains
- PLANAR STRONG VISIBILITY
- Detection and computation of conservative kernels of models consisting of freeform curves and surfaces, using inequality constraints
- OPTIMAL POLYGON COVER PROBLEMS AND APPLICATIONS
- On the axial symmetry of 2D star-shaped sets
- Minimal link visibility paths inside a simple polygon
- High-quality surface remeshing using harmonic maps
- Representing planar domains by polar parameterizations with parabolic parameter lines
- Kernel-based construction operators for Boolean sum and ruled geometry
- On geodesic properties of polygons relevant to linear time triangulation
- Guarding precise and imprecise polyhedral terrains with segments
- Maintenance of configurations in the plane
- On the number of guard edges of a polygon
- Guarding orthogonal art galleries with sliding cameras
- Approximate guarding of monotone and rectilinear polygons
- Arc-fibration kernels of arc-spline domains
- Two-guarding a rectilinear polygon
- Approximation algorithms for the two-watchman route in a simple polygon
- \(\alpha\)-kernel problem with fuzzy visibility
- SEARCHING A POLYGONAL REGION FROM THE BOUNDARY
- Recognizing polygons, or how to spy
- Optimizing generalized kernels of polygons
- On k-convex polygons
- Visibility between two edges of a simple polygon
- Computational geometry in a curved world
- Optimally computing a shortest weakly visible line segment inside a simple polygon
- On circularly-hidden surface removal.
- Some chain visibility problems in a simple polygon
- Guarding a 1.5D terrain with imprecise viewpoints
- A new triangulation-linear class of simple polygons
- Optimal parallel algorithms for point-set and polygon problems
- An O(log log n) algorithm to compute the kernel of a polygon
- Searching and on-line recognition of star-shaped polygons.
- Minimum vertex distance between separable convex polygons
- The traveling salesmanpProblem for lines in the plane
- SUCCESSIVE MAPPINGS: AN APPROACH TO POLYGONAL MESH SIMPLIFICATION WITH GUARANTEED ERROR BOUNDS
- Line-of-sight pursuit in monotone and scallop polygons
- A linear-time algorithm for constructing a circular visibility diagram
- Starshaped sets
- Finding the shortest boundary guard of a simple polygon
- Multiple point visibility and related problems
- Open guard edges and edge guards in simple polygons
- LR-visibility in polygons
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