Concurrent games with ordered objectives
From MaRDI portal
Recommendations
Cited in
(13)- Imperfect information in reactive modules games
- Slime mould games based on rough set theory
- Concurrent games with tail objectives
- On concurrent games with payoff
- Robust equilibria in mean-payoff games
- Concurrent logic games on partial orders
- Concurrent Games with Tail Objectives
- Parameterized complexity of games with monotonically ordered \(\omega\)-regular objectives
- Nash equilibria in symmetric graph games with partial observation
- Continuous optimisation problem and game theory for multi-agent pathfinding
- Of temporary coalitions in terms of concurrent game models, announcements, and temporal projection
- Finitely defined preference and preference indiscernibility in ATL with strategy contexts
- Coverage games
This page was built for publication: Concurrent games with ordered objectives
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2892779)