Continuous optimisation problem and game theory for multi-agent pathfinding
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Cites work
- A Differential Game Approach to Multi-agent Collision Avoidance
- A model of the joint motion of agents with a three-level hierarchy based on a cellular automaton
- A simplified combat model based on a cellular automaton
- Concurrent games with ordered objectives
- Conflict-based search for optimal multi-agent pathfinding
- Equilibrium Points of Nonatomic Games Over a Banach Space
- scientific article; zbMATH DE number 3594346 (Why is no real title available?)
- scientific article; zbMATH DE number 1748675 (Why is no real title available?)
- Mean Value Theorems for Vector Valued Functions
- Multi-agent pathfinding with continuous time
- Nash equilibria in concurrent games with Büchi objectives
- On the motion of agents across terrain with obstacles
- Payoff cellular automata and reflexive games
- Probabilistic properties of near-optimal trajectories of an agent moving over a lattice
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