Continuous Shading of Curved Surfaces
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Cited in
(20)- Normals of the butterfly subdivision scheme surfaces and their applications
- Robust intersection of structured hexahedral meshes and degenerate triangle meshes with volume fraction applications
- A truly variationally consistent and symmetric mortar-based contact formulation for finite deformation solid mechanics
- Finite element procedures for computing normals and mean curvature on triangulated surfaces and their use for mesh refinement
- Learning single-image 3D reconstruction by generative modelling of shape, pose and shading
- SVD-GFD scheme to simulate complex moving body problems in 3D space
- On the functionality and usefulness of quadraginta octants of naive sphere
- A contact smoothing method for arbitrary surface meshes using Nagata patches
- On the interpolation of normal vectors for triangle meshes
- A discrete-forcing immersed boundary method for the fluid-structure interaction of an elastic slender body
- Haptic display for human interaction with virtual dynamic environments
- A modified algebraic reconstruction technique taking refraction into account with an application in terahertz tomography
- Multiresolution greedy algorithm dedicated to reflective tomography
- Application of the level set method for the visual representation of continuous cellular automata oriented to anisotropic wet etching
- Immersed-Boundary Methods for Simulating Human Motion Events
- scientific article; zbMATH DE number 7696887 (Why is no real title available?)
- Isosurface extraction for piecewise-linear reconstruction of complex interfaces on arbitrary grids
- The lazy z-buffer
- Probing growth precursor diffusion lengths by inter-surface diffusion
- Minimum-norm interpolation for unknown surface reconstruction
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