Creating spanning trees in Waiter-Client games
From MaRDI portal
Cites work
- Combinatorial Games
- Embedding spanning trees in random graphs
- Fast embedding of spanning trees in biased maker-breaker games
- Fast strategies in Waiter-Client games
- On chooser-picker positional games
- On weight function methods in chooser-picker games
- Positional games
- Positional games and the second moment method
- Random graphs.
- Spanning trees in dense graphs
- Tree universality in positional games
This page was built for publication: Creating spanning trees in Waiter-Client games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q6925678)