fps_benchmark

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Dataset:6037827



OpenML44992MaRDI QIDQ6037827

OpenML dataset with id 44992

No author found.

Full work available at URL: https://api.openml.org/data/v1/download/22111856/fps_benchmark.arff

Upload date: 22 December 2022


Dataset Characteristics

Number of classes: 0
Number of features: 44 (numeric: 31, symbolic: 13 and in total binary: 1 )
Number of instances: 24,624
Number of instances with missing values: 24,624
Number of missing values: 69,696

Data Description

This dataset contains FPS measurement of video games executed on computers. Each row of the dataset describes the outcome of FPS measurement (outcome is attribute FPS) for a video game executed on a computer. A computer is characterized by the CPU and the GPU. For both the name is resolved to technical specifications (features starting with Cpu and Gpu).

The technical specification of CPU and GPU are technical specification that describe the factory state of the respective component.

The game is characterized by the name, the displayed resolution, and the quality setting that was adjusted during the measurement (features starting with Game).

From the original data, only those observations are considered which *Dataset* feature's value is *fps-benchmark*, then the column is removed.

Attribute Description

CPU

1. *CpuNumberOfCores* - number of physical cores 2. *CpuNumberOfThreads* - number of threads 3. *CpuBaseClock* - base clock in Mhz 4. *CpuCacheL1* - total size of level 1 cache in kB 5. *CpuCacheL2* - total size of level 2 cache in kB 6. *CpuCacheL3* - total size of level 3 cache in MB 7. *CpuDieSize* - physical size of the die in square meter 8. *CpuFrequency* - frequency in Mhz 9. *CpuMultiplier* - multiplier of Cpu 10. *CpuMultiplierUnlocked* - 0=multiplier locked, 1=multiplier unlocked 11. *CpuProcessSize* - used process size in nanometer 12. *CpuTDP* - thermal design power in watt 13. *CpuNumberOfTransistors* - count of transistors in million 14. *CpuTurbo Clock* - turbo clock in Mhz 15. *CpuName*

GPU

16. *GpuBandwidth* bandwidth in MB/s 17. *GpuBaseClock* base clock in MHz 18. *GpuBoostClock* boost clock in MHz 19. *GpuNumberOfComputeUnits* number of computing units 20. *GpuDieSize* physical size of die in square meter 21. *GpuNumberOfExecutionUnits* number of execution units 22. *GpuFP32Performance* theoretical Float 32 performance in MFLOP/s 23. *GpuMemoryBus* width of memory bus in bits 24. *GpuMemorySize* size of memory in MB 25. *GpuPixelRate* theoretical pixel rate in MPixel/s 26. *GpuProcessSize* used process size in nanometer 27. *GpuNumberOfROPs* number of render output units 28. *GpuNumberOfShadingUnits* number of shading units 29. *GpuNumberOfTMUs* number of texture mapping units 30. *GpuTextureRate* theoretical texture rate in KTexel/s 31. *GpuNumberOfTransistors* number of transistors in million 32. *GpuArchitecture* architecture code 33. *GpuMemoryType* memory type 34. *GpuOpenCL* version of OpenCL 35. *GpuShaderModel* version of shader model 36. *GpuVulkan* version of Vulkan 37. *GpuOpenGL* version of OpenGL 38. *GpuName* 39. *GpuBus.interface* - bus interface 40. *GpuDirectX*

GAME

41. *GameName* 42. *GameResolution* 43. *GameSetting* 44. *FPS* - target feature