fps_benchmark (Q6037827)

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OpenML dataset with id 44992
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fps_benchmark
OpenML dataset with id 44992

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    **Data Description**\N\NThis dataset contains FPS measurement of video games executed on computers. Each row of the dataset describes the outcome of FPS measurement (outcome is attribute FPS) for a video game executed on a computer. A computer is characterized by the CPU and the GPU. For both the name is resolved to technical specifications (features starting with Cpu and Gpu).\N\NThe technical specification of CPU and GPU are technical specification that describe the factory state of the respective component.\N\NThe game is characterized by the name, the displayed resolution, and the quality setting that was adjusted during the measurement (features starting with Game).\N\NFrom the original data, only those observations are considered which *Dataset* feature's value is *fps-benchmark*, then the column is removed.\N\N**Attribute Description**\N\NCPU\N\N1. *CpuNumberOfCores* - number of physical cores\N2. *CpuNumberOfThreads* - number of threads\N3. *CpuBaseClock* - base clock in Mhz\N4. *CpuCacheL1* - total size of level 1 cache in kB\N5. *CpuCacheL2* - total size of level 2 cache in kB\N6. *CpuCacheL3* - total size of level 3 cache in MB\N7. *CpuDieSize* - physical size of the die in square meter\N8. *CpuFrequency* - frequency in Mhz\N9. *CpuMultiplier* - multiplier of Cpu\N10. *CpuMultiplierUnlocked* - 0=multiplier locked, 1=multiplier unlocked\N11. *CpuProcessSize* - used process size in nanometer\N12. *CpuTDP* - thermal design power in watt\N13. *CpuNumberOfTransistors* - count of transistors in million\N14. *CpuTurbo Clock* - turbo clock in Mhz\N15. *CpuName*\N\NGPU\N\N16. *GpuBandwidth* bandwidth in MB/s\N17. *GpuBaseClock* base clock in MHz\N18. *GpuBoostClock* boost clock in MHz\N19. *GpuNumberOfComputeUnits* number of computing units\N20. *GpuDieSize* physical size of die in square meter\N21. *GpuNumberOfExecutionUnits* number of execution units\N22. *GpuFP32Performance* theoretical Float 32 performance in MFLOP/s\N23. *GpuMemoryBus* width of memory bus in bits\N24. *GpuMemorySize* size of memory in MB\N25. *GpuPixelRate* theoretical pixel rate in MPixel/s\N26. *GpuProcessSize* used process size in nanometer\N27. *GpuNumberOfROPs* number of render output units\N28. *GpuNumberOfShadingUnits* number of shading units\N29. *GpuNumberOfTMUs* number of texture mapping units\N30. *GpuTextureRate* theoretical texture rate in KTexel/s\N31. *GpuNumberOfTransistors* number of transistors in million\N32. *GpuArchitecture* architecture code\N33. *GpuMemoryType* memory type\N34. *GpuOpenCL* version of OpenCL\N35. *GpuShaderModel* version of shader model\N36. *GpuVulkan* version of Vulkan\N37. *GpuOpenGL* version of OpenGL\N38. *GpuName*\N39. *GpuBus.interface* - bus interface\N40. *GpuDirectX*\N\NGAME\N\N41. *GameName*\N42. *GameResolution*\N43. *GameSetting*\N44. *FPS* - target feature
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    22 December 2022
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    FPS
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    https://link.springer.com/chapter/10.1007/978-3-030-74251-5_18
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    bc77721924c718bf45814def7a5aea6a
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    1
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    0
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    44
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    24,624
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    69,696
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    31
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    13
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