Deterministic Graphical Games Revisited
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Cites work
- A fast algorithm for a class of bottleneck problems
- Algorithms for two bottleneck optimization problems
- Contributions to the Theory of Games (AM-39), Volume III
- Deterministic graphical games
- scientific article; zbMATH DE number 3551902 (Why is no real title available?)
- scientific article; zbMATH DE number 1178976 (Why is no real title available?)
- On model checking for the -calculus and its fragments
- Sorting in \(c \log n\) parallel steps
- The complexity of mean payoff games on graphs
- The complexity of stochastic games
- Two-player stochastic games. I: A reduction
- Two-player stochastic games. II: The case of recursive games
Cited in
(18)- A three-person deterministic graphical game without Nash equilibria
- Winner determination algorithms for graph games with matching structures
- Deterministic graphical games
- scientific article; zbMATH DE number 440583 (Why is no real title available?)
- Graph Games and Reactive Synthesis
- Determinacy of adversarial Gowers games
- scientific article; zbMATH DE number 7498449 (Why is no real title available?)
- Nonmonotone game labellings
- On Nash equilibria and improvement cycles in pure positional strategies for chess-like and backgammon-like \(n\)-person games
- Infinite Deterministic Graphical Games
- scientific article; zbMATH DE number 1047712 (Why is no real title available?)
- scientific article; zbMATH DE number 6829368 (Why is no real title available?)
- Recursive comparison tests for dicot and dead-ending games under misère play
- Solving simple stochastic games with few random nodes faster using Bland's rule
- scientific article; zbMATH DE number 6429510 (Why is no real title available?)
- EVALUATING DETERMINISTIC POLICIES IN TWO-PLAYER ITERATED GAMES
- Deterministic graphical games revisited
- Nash-solvable two-person symmetric cycle game forms
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