On Nash equilibria and improvement cycles in pure positional strategies for chess-like and backgammon-like n-person games
DOI10.1016/J.DISC.2011.11.011zbMATH Open1235.91009DBLPjournals/dm/BorosEGM12OpenAlexW2013992407WikidataQ59560521 ScholiaQ59560521MaRDI QIDQ409428FDOQ409428
Endre Boros, Kazuhisa Makino, Vladimir Gurvich, Khaled Elbassioni
Publication date: 13 April 2012
Published in: Discrete Mathematics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.disc.2011.11.011
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moveNash equilibriumstochastic gameperfect informationbest replychess- and backgammon-like gamesimprovement cyclepositionrandom movesubgame perfect
(n)-person games, (n>2) (91A06) Positional games (pursuit and evasion, etc.) (91A24) Combinatorial games (91A46)
Cites Work
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Cited In (17)
- Title not available (Why is that?)
- On Nash-solvability of \(n\)-person graphical games under Markov and a-priori realizations
- On Acyclicity of Games with Cycles
- Nash-solvable two-person symmetric cycle game forms
- On acyclicity of games with cycles
- Deterministic \(n\)-person shortest path and terminal games on symmetric digraphs have Nash equilibria in pure stationary strategies
- On Nash-solvability in pure stationary strategies of finite games with perfect information which may have cycles.
- Equilibria in nonantagonistic positional games on graphs and searching for them
- On Nash-solvability in pure stationary strategies of the deterministic \(n\)-person games with perfect information and mean or total effective cost
- Chess-like games may have no uniform Nash equilibria even in mixed strategies
- A three-person deterministic graphical game without Nash equilibria
- Title not available (Why is that?)
- A semi-potential for finite and infinite games in extensive form
- Well-founded extensive games with perfect information
- A nested family of \(k\)-total effective rewards for positional games
- Title not available (Why is that?)
- Grafos y Juegos den personas
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