Cyclic games and an algorithm to find minimax cycle means in directed graphs
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Publication:3471889
Cited in
(58)- On discounted approximations of undiscounted stochastic games and Markov decision processes with limited randomness
- Nash Equilibria Conditions for Cyclic Games with p Players
- On solving mean payoff games using pivoting algorithms
- Tropical linear-fractional programming and parametric mean payoff games
- On Nash equilibria and improvement cycles in pure positional strategies for chess-like and backgammon-like \(n\)-person games
- scientific article; zbMATH DE number 4081342 (Why is no real title available?)
- On the Existence of Stationary Nash Equilibria for Mean Payoff Games on Graphs
- Nash-solvable two-person symmetric cycle game forms
- Using strategy improvement to stay alive
- On Nash-solvability of \(n\)-person graphical games under Markov and a-priori realizations
- Tropical Fourier-Motzkin elimination, with an application to real-time verification
- scientific article; zbMATH DE number 7445162 (Why is no real title available?)
- The complexity of infinitely repeated alternating move games
- The Theory of Universal Graphs for Infinite Duration Games
- Solving parity games via priority promotion
- Cyclic games and linear programming
- Approximation schemes for stochastic mean payoff games with perfect information and few random positions
- The complexity of mean payoff games
- Deciding the winner in parity games is in \(\mathrm{UP}\cap\mathrm{co-UP}\)
- Hyperplane separation technique for multidimensional mean-payoff games
- A search game on a cyclic graph
- Equilibria in nonantagonistic positional games on graphs and searching for them
- Looking at mean-payoff and total-payoff through windows
- An average polynomial algorithm for solving antagonistic games on graphs
- On Nash-solvability in pure stationary strategies of the deterministic \(n\)-person games with perfect information and mean or total effective cost
- Tropicalizing the simplex algorithm
- Discrete control and algorithms for solving antagonistic dynamic games on networks
- Exponential examples of solving parity games
- A delayed promotion policy for parity games
- A delayed promotion policy for parity games
- Value Iteration Using Universal Graphs and the Complexity of Mean Payoff Games
- Highway games on weakly cyclic graphs
- On short paths interdiction problems: Total and node-wise limited interdiction
- Faster algorithms for mean-payoff games
- Equilibria in pure strategies for a two-player zero-sum average stochastic positional game
- Solving mean-payoff games via quasi dominions
- From Parity and Payoff Games to Linear Programming
- Optimal paths in network games with \(p\) players
- Tropical polyhedra are equivalent to mean payoff games
- On Nash equilibria in stochastic positional games with average payoffs
- Approximating the minimum cycle mean
- A combinatorial strongly subexponential strategy improvement algorithm for mean payoff games
- A convex programming-based algorithm for mean payoff stochastic games with perfect information
- A note on the approximation of mean-payoff games
- Robust worst cases for parity games algorithms
- On canonical forms for zero-sum stochastic mean payoff games
- Solving mean-payoff games via quasi dominions
- Qualitative analysis of concurrent mean-payoff games
- New algorithms for solving tropical linear systems
- A nested family of \(k\)-total effective rewards for positional games
- Improved pseudo-polynomial bound for the value problem and optimal strategy synthesis in mean payoff games
- On memoryless quantitative objectives
- The complexity of mean payoff games on graphs
- Scientific contributions of Leo Khachiyan (a short overview)
- Stochastic mean payoff games: smoothed analysis and approximation schemes
- The GKK algorithm is the fastest over simple mean-payoff games
- Memoryless determinacy of parity and mean payoff games: a simple proof
- Combinatorial structure and randomized subexponential algorithms for infinite games
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