A combinatorial strongly subexponential strategy improvement algorithm for mean payoff games
DOI10.1016/J.DAM.2006.04.029zbMATH Open1176.68087OpenAlexW2114657710MaRDI QIDQ867862FDOQ867862
Sergei Vorobyov, Henrik Björklund
Publication date: 19 February 2007
Published in: Discrete Applied Mathematics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.dam.2006.04.029
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cyclic gameergodic partitioniterative improvementcombinatorial linear programminglongest shortest pathmean payoff gameparity gamerandomized subexponential algorithm
Graph algorithms (graph-theoretic aspects) (05C85) Analysis of algorithms and problem complexity (68Q25) Noncooperative games (91A10) 2-person games (91A05) Games involving graphs (91A43)
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