Improved pseudo-polynomial bound for the value problem and optimal strategy synthesis in mean payoff games
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Abstract: In this work we offer an pseudo-polynomial time deterministic algorithm for solving the Value Problem and Optimal Strategy Synthesis in Mean Payoff Games. This improves by a factor the best previously known pseudo-polynomial time upper bound due to Brim,~etal The improvement hinges on a suitable characterization of values, and a description of optimal positional strategies, in terms of reweighted Energy Games and Small Energy-Progress Measures.
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Cites work
- Cyclic games and an algorithm to find minimax cycle means in directed graphs
- Deciding the winner in parity games is in \(\mathrm{UP}\cap\mathrm{co-UP}\)
- Faster algorithms for mean-payoff games
- scientific article; zbMATH DE number 718142 (Why is no real title available?)
- Infinite Runs in Weighted Timed Automata with Energy Constraints
- Order statistics in the Farey sequences in sublinear time and counting primitive lattice points in polygons
- Positional strategies for mean payoff games
- The complexity of mean payoff games on graphs
Cited in
(16)- The GKK algorithm is the fastest over simple mean-payoff games
- Protocol scheduling
- Instantaneous reaction-time in dynamic consistency checking of conditional simple temporal networks
- A note on the approximation of mean-payoff games
- Potential theory for mean payoff games
- The Theory of Universal Graphs for Infinite Duration Games
- Value Iteration Using Universal Graphs and the Complexity of Mean Payoff Games
- Faster algorithms for mean-payoff parity games
- A pseudo-quasi-polynomial algorithm for mean-payoff parity games
- Solving mean-payoff games via quasi dominions
- Pseudopolynomial iterative algorithm to solve total-payoff games and min-cost reachability games
- The Value 1 Problem Under Finite-memory Strategies for Concurrent Mean-payoff Games
- Solving mean-payoff games via quasi dominions
- Fair quantitative games
- Fast algorithms for energy games in special cases
- A combinatorial strongly subexponential strategy improvement algorithm for mean payoff games
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