Pseudopolynomial iterative algorithm to solve total-payoff games and min-cost reachability games
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Cites work
- scientific article; zbMATH DE number 700091 (Why is no real title available?)
- A combinatorial strongly subexponential strategy improvement algorithm for mean payoff games
- Adding negative prices to priced timed games
- Automatic verification of competitive stochastic systems
- Borel determinacy
- Depth-First Search and Linear Graph Algorithms
- Faster algorithms for mean-payoff games
- Games through Nested Fixpoints
- Improved pseudo-polynomial bound for the value problem and optimal strategy synthesis in mean payoff games
- Mathematical Foundations of Computer Science 2004
- Multiplayer cost games with simple Nash equilibria
- Nash equilibria in concurrent priced games
- Negative Dynamic Programming
- On short paths interdiction problems: Total and node-wise limited interdiction
- On the synthesis of strategies in infinite games
- Positional strategies for mean payoff games
- Quantitative Languages Defined by Functional Automata
- Simple priced timed games are not that simple
- The bad match; a total reward stochastic game
- The complexity of mean payoff games on graphs
- To reach or not to reach? Efficient algorithms for total-payoff games
Cited in
(8)- Reaching Your Goal Optimally by Playing at Random with No Memory
- Computing branching distances with quantitative games
- Optimal controller synthesis for timed systems
- To reach or not to reach? Efficient algorithms for total-payoff games
- Improved pseudo-polynomial bound for the value problem and optimal strategy synthesis in mean payoff games
- Optimal reachability in divergent weighted timed games
- scientific article; zbMATH DE number 7577581 (Why is no real title available?)
- Symbolic Approximation of Weighted Timed Games
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