A pseudo-quasi-polynomial algorithm for mean-payoff parity games
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Publication:5145306
DOI10.1145/3209108.3209162zbMATH Open1452.91053arXiv1803.04756OpenAlexW3102493341MaRDI QIDQ5145306FDOQ5145306
Laure Daviaud, Martin Jurdziński, Ranko Lazić
Publication date: 20 January 2021
Published in: Proceedings of the 33rd Annual ACM/IEEE Symposium on Logic in Computer Science (Search for Journal in Brave)
Abstract: In a mean-payoff parity game, one of the two players aims both to achieve a qualitative parity objective and to minimize a quantitative long-term average of payoffs (aka. mean payoff). The game is zero-sum and hence the aim of the other player is to either foil the parity objective or to maximize the mean payoff. Our main technical result is a pseudo-quasi-polynomial algorithm for solving mean-payoff parity games. All algorithms for the problem that have been developed for over a decade have a pseudo-polynomial and an exponential factors in their running times; in the running time of our algorithm the latter is replaced with a quasi-polynomial one. By the results of Chatterjee and Doyen (2012) and of Schewe, Weinert, and Zimmermann (2018), our main technical result implies that there are pseudo-quasi-polynomial algorithms for solving parity energy games and for solving parity games with weights. Our main conceptual contributions are the definitions of strategy decompositions for both players, and a notion of progress measures for mean-payoff parity games that generalizes both parity and energy progress measures. The former provides normal forms for and succinct representations of winning strategies, and the latter enables the application to mean-payoff parity games of the order-theoretic machinery that underpins a recent quasi-polynomial algorithm for solving parity games.
Full work available at URL: https://arxiv.org/abs/1803.04756
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- Value Iteration Using Universal Graphs and the Complexity of Mean Payoff Games
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- New algorithms for combinations of objectives using separating automata
- Improved pseudo-polynomial bound for the value problem and optimal strategy synthesis in mean payoff games
- Universal algorithms for parity games and nested fixpoints
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