Nash-solvable two-person symmetric cycle game forms
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Cites work
- scientific article; zbMATH DE number 4095249 (Why is no real title available?)
- scientific article; zbMATH DE number 3542195 (Why is no real title available?)
- scientific article; zbMATH DE number 3639144 (Why is no real title available?)
- scientific article; zbMATH DE number 497479 (Why is no real title available?)
- scientific article; zbMATH DE number 219978 (Why is no real title available?)
- scientific article; zbMATH DE number 3078991 (Why is no real title available?)
- A Theory of N -Person Games with Perfect Information
- A criterion and verification of the ergodicity of cyclic game forms
- A stochastic game with complete information and without equilibrium situations in pure stationary strategies
- A theorem on the existence of equilibrium situations in pure stationary strategies for ergodic extensions of (2×k)-bimatrix games
- Bottleneck extrema
- Cyclic games and an algorithm to find minimax cycle means in directed graphs
- Cyclic games and linear programming
- Cyclical games with prohibitions
- Decomposing complete edge-chromatic graphs and hypergraphs. Revisited
- Deterministic Graphical Games Revisited
- Deterministic multi-player Dynkin games.
- Dual cores and effectivity functions
- Equilibrium points in n -person games
- Extensions of two person zero sum games
- Extensive Games
- Maximum-Minimum Sätze über Graphen
- Nash-solvable two-person symmetric cycle game forms
- Non-cooperative games
- On Nash equilibria and improvement cycles in pure positional strategies for chess-like and backgammon-like \(n\)-person games
- On Nash-solvability in pure stationary strategies of finite games with perfect information which may have cycles.
- On effectivity functions of game forms
- On the Complexity of Dualization of Monotone Disjunctive Normal Forms
- Paths, Trees, and Flowers
- Positional strategies for mean payoff games
- Pure subgame-perfect equilibria in free transition games
- The solvability of positional games in pure strategies
- Tight cyclic game forms
- Undirected edge geography
Cited in
(16)- Nash-solvable two-person symmetric cycle game forms
- Lexicographically maximal edges of dual hypergraphs and Nash-solvability of tight game forms
- Monotone bargaining is Nash-solvable
- On Nash-solvability in pure stationary strategies of finite games with perfect information which may have cycles.
- A three-person deterministic graphical game without Nash equilibria
- Two-person pairwise solvable games
- Computing lexicographically safe Nash equilibria in finite two-person games with tight game forms given by oracles
- Acyclic, or totally tight, two-person game forms: characterization and main properties
- Deterministic \(n\)-person shortest path and terminal games on symmetric digraphs have Nash equilibria in pure stationary strategies
- Total tightness implies Nash-solvability for three-person game forms
- On Nash equilibria and improvement cycles in pure positional strategies for chess-like and backgammon-like \(n\)-person games
- On acyclicity of games with cycles
- On Nash-solvability of \(n\)-person graphical games under Markov and a-priori realizations
- On Nash-solvability in pure stationary strategies of the deterministic \(n\)-person games with perfect information and mean or total effective cost
- On Acyclicity of Games with Cycles
- Chess-like games may have no uniform Nash equilibria even in mixed strategies
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