scientific article; zbMATH DE number 3078991
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Publication:5817864
zbMATH Open0050.14303MaRDI QIDQ5817864FDOQ5817864
Authors: Harold W. Kuhn
Publication date: 1953
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Cited In (only showing first 100 items - show all)
- Learning in Games
- Equilibrium existence for large perfect information games
- A pursuit and evasion problem with measurement uncertainty
- A note on the relationship between graphs and information protocols
- Ambiguity attitudes and self-confirming equilibrium in sequential games
- Repeated games with complete information
- On values of repeated games with signals
- Logic and Game Theory
- A note on the one-deviation property in extensive form games
- On non-existence of pure strategy Markov perfect equilibrium
- Memory and perfect recall in extensive games
- Repeated games with incomplete information
- On the interpretation of decision problems with imperfect recall
- On Nash equilibria and improvement cycles in pure positional strategies for chess-like and backgammon-like \(n\)-person games
- A relation between perfect equilibria in extensive form games and proper equilibria in normal form games
- An epistemic characterization of MACA
- Belief and truth in hypothesised behaviours
- Nash-solvable two-person symmetric cycle game forms
- Reputation versus social learning
- Long persuasion games
- On acyclicity of games with cycles
- Strength of preference in graph models for multiple-decision-maker conflicts
- The structure of non-zero-sum stochastic games
- On undiscounted semi-Markov decision processes with absorbing states
- The power of paradox: some recent developments in interactive epistemology
- Acyclic Preferences and Existence of Sequential Nash Equilibria: A Formal and Constructive Equivalence
- Trees and extensive forms
- The chain store paradox
- Markov equilibria in discounted stochastic games
- A new lower bound for the list update problem in the partial cost model
- Dynamic consistency and imperfect recall
- A simple model of imperfect competition where 4 are few and 6 are many
- Reexamination of the perfectness concept for equilibrium points in extensive games
- Subjectivity and correlation in randomized strategies
- Dynamic psychological games
- On rationalizability in extensive games
- Fall back equilibrium
- Evolutionary stability in extensive two-person games
- Value function of differential games without Isaacs conditions. An approach with nonanticipative mixed strategies
- Acceptable and predominant correlated equilibria
- Strategically supported cooperation in dynamic games with coalition structures
- Differential games, dynamic optimization, and generalized control theory
- Payoff information and self-confirming equilibrium
- Essential collections for equilibrium concepts
- Learning in extensive-form games. I: Self-confirming equilibria
- Blackwell optimality in Markov decision processes with partial observation.
- The existence of equilibria in certain games, separation for families of convex functions and a theorem of Borsuk-Ulam type
- Large extensive form games
- Chess-like games may have no uniform Nash equilibria even in mixed strategies
- Information structures and decentralizability of equilibria
- ``Big Match with lack of information on one side. I
- Inductive game theory: a basic scenario
- Online concealed correlation and bounded rationality
- Competitive analysis of randomized paging algorithms
- Mutually acceptable courses of action
- A note on Kuhn's theorem with ambiguity averse players
- Partial memories, inductively derived views, and their interactions with behavior
- Take-and-guess games
- On the equivalence between (quasi-)perfect and sequential equilibria
- Solving for Best Responses and Equilibria in Extensive-Form Games with Reinforcement Learning Methods
- The possibility of Bayesian learning in repeated games
- Algorithmic rationality: game theory with costly computation
- Analysis of information feedback and selfconfirming equilibrium
- Probabilistic reliability and privacy of communication using multicast in general neighbor networks
- Kuhn's theorem for extensive form Ellsberg games
- Spaces of measurable transformations
- Reputation and imperfect information
- Equilibria problems on games: complexity versus succinctness
- Subjective Equilibria Under Beliefs of Exogenous Uncertainty for Dynamic Games
- Reasoning about causality in games
- Games of incomplete information and myopic equilibria
- Optimal strategies in repeated games with incomplete information
- Randomization and simplification in dynamic decision-making.
- Strategic games beyond expected utility
- On the stability of evolutionary dynamics in games with incomplete information
- Characterizing existence of equilibrium for large extensive form games: a necessity result
- A folk theorem for repeated games played on a network
- Lexicographic preferences representable by real-branching trees with countable height: a dichotomy result.
- Independence on relative probability spaces and consistent assessments in game trees
- Characterization of consistent assessments in extensive form games
- Beyond Normal Form Invariance: First Mover Advantage in Two-Stage Games with or without Predictable Cheap Talk
- Multistage games
- Information patterns and Nash equilibria in extensive games: I
- Mixed extensions of decision problems under uncertainty
- Does backwards induction imply subgame perfection?
- Tournament-stable equilibria
- A note on equalization in extensive form games
- Equivalences among five game specifications, including a new specification whose nodes are sets of past choices
- Adaptive competitive decision in repeated play of a matrix game with uncertain entries
- Simple uncoupled no-regret learning dynamics for extensive-form correlated equilibrium
- The chain-store paradox revisited
- Randomizing when time is not well-ordered
- Subgame monotonicity in extensive form evolutionary games
- A finite-state, finite-memory minimum principle
- Equilibria of Games in Networks for Local Tasks
- From memories to inductively derived views: a constructive approach
- Strong forward induction
- Pure Nash Equilibria in Resource Graph Games
- The optimal capture time of the one-cop-moves game
- Approximating maxmin strategies in imperfect recall games using A-loss recall property
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