scientific article; zbMATH DE number 3078991
From MaRDI portal
Publication:5817864
Cited in
(only showing first 100 items - show all)- Equilibria of Games in Networks for Local Tasks
- Multistage games
- Equilibrium existence for large perfect information games
- Beyond Normal Form Invariance: First Mover Advantage in Two-Stage Games with or without Predictable Cheap Talk
- Learning in Games
- Strong forward induction
- A pursuit and evasion problem with measurement uncertainty
- A note on the relationship between graphs and information protocols
- Approximating maxmin strategies in imperfect recall games using A-loss recall property
- The optimal capture time of the one-cop-moves game
- On values of repeated games with signals
- Ambiguity attitudes and self-confirming equilibrium in sequential games
- Pure Nash Equilibria in Resource Graph Games
- A novel payoff distribution procedure for sustainable cooperation in an extensive game with payoffs at all nodes
- Thompson transformations for IF-logic
- Characterizations of perfect recall
- Repeated games with complete information
- Information aggregation with runoff voting
- The complexity of computing a (quasi-)perfect equilibrium for an \(n\)-player extensive form game
- A note on the one-deviation property in extensive form games
- On non-existence of pure strategy Markov perfect equilibrium
- Equilibrium in behavior strategies in infinite extensive form games with imperfect information
- Memory and perfect recall in extensive games
- Logic and Game Theory
- Ways of randomizing and the problem of their equivalence
- On the interpretation of decision problems with imperfect recall
- On Nash equilibria and improvement cycles in pure positional strategies for chess-like and backgammon-like \(n\)-person games
- Equivalent decision trees and their associated strategy sets
- Repeated games with incomplete information
- A relation between perfect equilibria in extensive form games and proper equilibria in normal form games
- Zero-sum two person games
- Information flows and memory in games
- Belief and truth in hypothesised behaviours
- Local strategies and equilibria with an application to the committee decision process
- An epistemic characterization of MACA
- The category of node-and-choice preforms for extensive-form games
- Sorbe una aplicacion de los procesos de renovacion markovianos a los juegos estocasticos no terminativos
- Nash-solvable two-person symmetric cycle game forms
- Reputation versus social learning
- Bayesian and consistent assessments
- Minimal current payments algorithm for sustainable cooperation in multicriteria game
- Long persuasion games
- On acyclicity of games with cycles
- On Nash-solvability of \(n\)-person graphical games under Markov and a-priori realizations
- On undiscounted semi-Markov decision processes with absorbing states
- Strength of preference in graph models for multiple-decision-maker conflicts
- The structure of non-zero-sum stochastic games
- The power of paradox: some recent developments in interactive epistemology
- Subgame perfect Pareto equilibria for multicriteria game with chance moves
- Some remarks on pseudotrees
- Acyclic Preferences and Existence of Sequential Nash Equilibria: A Formal and Constructive Equivalence
- Trees and extensive forms
- The inefficiency of Nash and subgame perfect equilibria for network routing
- The chain store paradox
- Markov equilibria in discounted stochastic games
- Convergence of best-response dynamics in extensive-form games
- Dynamic consistency and imperfect recall
- Dynamic games among teams with delayed intra-team information sharing
- The subgame-consistent Shapley value for dynamic network games with shock
- A simple model of imperfect competition where 4 are few and 6 are many
- Reexamination of the perfectness concept for equilibrium points in extensive games
- Subjectivity and correlation in randomized strategies
- Simplification of games in extensive form
- Backward induction in games without perfect recall
- A new lower bound for the list update problem in the partial cost model
- Dynamic psychological games
- Team-maxmin equilibria
- On rationalizability in extensive games
- Representations and solutions for game-theoretic problems
- Value function of differential games without Isaacs conditions. An approach with nonanticipative mixed strategies
- Evolutionary stability in extensive two-person games
- Strategically supported cooperation in dynamic games with coalition structures
- Fall back equilibrium
- Acceptable and predominant correlated equilibria
- On zero-sum two-person undiscounted semi-Markov games with a multichain structure
- Every choice correspondence is backwards-induction rationalizable
- Good-for-Game QPTL: An Alternating Hodges Semantics
- Differential games, dynamic optimization, and generalized control theory
- The curse of sequentiality in routing games
- A class of games that evolve
- Imperfect recall and time inconsistencies: an experimental test of the absentminded driver ``paradox
- Equilibrium and perfection in discounted supergames
- The modified stochastic game
- Essential collections for equilibrium concepts
- Payoff information and self-confirming equilibrium
- Learning in extensive-form games. I: Self-confirming equilibria
- Can we rationally learn to coordinate?
- Equilibria in nonantagonistic positional games on graphs and searching for them
- Existence and efficiency of a stationary subgame-perfect equilibrium in coalitional bargaining models with nonsuperadditive payoffs
- Computational complexity of computing a quasi-proper equilibrium
- When less competition induces more product innovation
- Blackwell optimality in Markov decision processes with partial observation.
- Absorbing games with a clock and two bits of memory
- Game Theory Explorer: software for the applied game theorist
- The existence of equilibria in certain games, separation for families of convex functions and a theorem of Borsuk-Ulam type
- Inspection games
- Large extensive form games
- “Calibeating”: Beating forecasters at their own game
- Cooperation in two-stage games on undirected networks
- Self-admissible sets
This page was built for publication:
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q5817864)