scientific article; zbMATH DE number 3078991
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Publication:5817864
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(only showing first 100 items - show all)- Dynamic psychological games
- Existence and efficiency of a stationary subgame-perfect equilibrium in coalitional bargaining models with nonsuperadditive payoffs
- Mutually acceptable courses of action
- On the stability of evolutionary dynamics in games with incomplete information
- Informational structure for differential games
- The mixed expansion of differential games with incomplete information
- The chain-store paradox revisited
- Acceptable and predominant correlated equilibria
- Equilibrium and perfection in discounted supergames
- Reputation versus social learning
- Reputation and imperfect information
- A note on equalization in extensive form games
- On self-enforcement in extensive-form games
- Players' information in extensive games
- Subjectivity and correlation in randomized strategies
- Reexamination of the perfectness concept for equilibrium points in extensive games
- Optimal strategies in repeated games with incomplete information
- Randomizing when time is not well-ordered
- A finite-state, finite-memory minimum principle
- The chain store paradox
- Second-order game problems: Decision dynamics in gaming phenomena
- Local strategies and equilibria with an application to the committee decision process
- Markov equilibria in discounted stochastic games
- The multi-player version of minimax displays game-tree pathology
- Almost strict competitiveness in extensive games
- Equilibrium in behavior strategies in infinite extensive form games with imperfect information
- On the interpretation of decision problems with imperfect recall
- Dynamic consistency and imperfect recall
- Evolutionarily stable strategies in the repeated prisoner's dilemma
- Repeated large games with incomplete information
- On rationalizability in extensive games
- Independence on relative probability spaces and consistent assessments in game trees
- Team-maxmin equilibria
- Characterization of consistent assessments in extensive form games
- Representations and solutions for game-theoretic problems
- Simplification of games in extensive form
- A simple model of imperfect competition where 4 are few and 6 are many
- Randomization and simplification in dynamic decision-making.
- Competitive analysis of randomized paging algorithms
- Sokoban: Improving the search with relevance cuts
- Subgame monotonicity in extensive form evolutionary games
- On non-existence of pure strategy Markov perfect equilibrium
- The category of node-and-choice preforms for extensive-form games
- Equilibria in nonantagonistic positional games on graphs and searching for them
- On equilibria in quantitative games with reachability/safety objectives
- Approximating maxmin strategies in imperfect recall games using A-loss recall property
- On equilibria in games with imperfect recall
- A three-person deterministic graphical game without Nash equilibria
- The modified stochastic game
- A folk theorem for repeated games played on a network
- Equivalent decision trees and their associated strategy sets
- Ways of randomizing and the problem of their equivalence
- Blackwell optimality in Markov decision processes with partial observation.
- A note on the one-deviation property in extensive form games
- Memory and perfect recall in extensive games
- Learning in extensive-form games. I: Self-confirming equilibria
- The existence of equilibria in certain games, separation for families of convex functions and a theorem of Borsuk-Ulam type
- Can we rationally learn to coordinate?
- Large extensive form games
- Lottery semantics: a compositional semantics for probabilistic first-order logic with imperfect information
- Finite and infinite action dynamic games with imperfect information
- Payoff information and self-confirming equilibrium
- Information aggregation with runoff voting
- The complexity of computing a (quasi-)perfect equilibrium for an \(n\)-player extensive form game
- The subgame-consistent Shapley value for dynamic network games with shock
- Games of incomplete information and myopic equilibria
- Absorbing games with a clock and two bits of memory
- Beliefs, plans, and perceived intentions in dynamic games
- Algorithm for computing approximate Nash equilibrium in continuous games with application to continuous blotto
- A computational model of Ostrom's institutional analysis and development framework
- Multi-agent reinforcement learning: a selective overview of theories and algorithms
- Strong forward induction
- The possibility of Bayesian learning in repeated games
- A novel payoff distribution procedure for sustainable cooperation in an extensive game with payoffs at all nodes
- Computational complexity of computing a quasi-proper equilibrium
- An epistemic characterization of MACA
- Geometry of information structures, strategic measures and associated stochastic control topologies
- Behavioral equivalence of extensive game structures
- Epistemic game theory without types structures: an application to psychological games
- Backward induction in games without perfect recall
- Imperfect recall and time inconsistencies: an experimental test of the absentminded driver ``paradox
- Fall back equilibrium
- Algorithmic rationality: game theory with costly computation
- ``Big Match with lack of information on one side. I
- A survey on the relationship between the game of cops and robbers and other game representations
- Tournament-stable equilibria
- Automated construction of bounded-loss imperfect-recall abstractions in extensive-form games
- Generalized backward induction: justification for a folk algorithm
- From memories to inductively derived views: a constructive approach
- A note on Kuhn's theorem with ambiguity averse players
- Online concealed correlation and bounded rationality
- Every choice correspondence is backwards-induction rationalizable
- The optimal capture time of the one-cop-moves game
- Game Theory Explorer: software for the applied game theorist
- Does backwards induction imply subgame perfection?
- Information structures and decentralizability of equilibria
- Partial memories, inductively derived views, and their interactions with behavior
- Generic determinacy of Nash equilibrium in network-formation games
- Characterizations of perfect recall
- Cooperation in two-stage games on undirected networks
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