The complexity of computing a (quasi-)perfect equilibrium for an n-player extensive form game
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The complexity of computing a (quasi-)perfect equilibrium for an \(n\)-player extensive form game
The complexity of computing a (quasi-)perfect equilibrium for an \(n\)-player extensive form game
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Cites work
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- scientific article; zbMATH DE number 3215746 (Why is no real title available?)
- scientific article; zbMATH DE number 3078991 (Why is no real title available?)
- "Almost" Implies "Near"
- A course in game theory.
- A path-following procedure to find a proper equilibrium of finite games
- A relation between perfect equilibria in extensive form games and proper equilibria in normal form games
- Algorithmic Game Theory
- Computational Complexity
- Computing Equilibria of Two-Person Games from the Extensive Form
- Computing Normal Form Perfect Equilibria for Extensive Two-Person Games
- Computing a quasi-perfect equilibrium of a two-player game
- Computing sequential equilibria for two-player games
- Efficient computation of behavior strategies
- Efficient computation of equilibria for extensive two-person games
- Game theory. Translated from the Hebrew by Ziv Hellman and edited by Mike Borns
- Nash and correlated equilibria: Some complexity considerations
- Non-cooperative games
- On the Complexity of Nash Equilibria and Other Fixed Points
- On the complexity of the parity argument and other inefficient proofs of existence
- On the computational complexity and geometry of the first-order theory of the reals. III: Quantifier elimination
- On the equivalence between (quasi-)perfect and sequential equilibria
- Reexamination of the perfectness concept for equilibrium points in extensive games
- Refinements of the Nash equilibrium concept
- SIMPLICIAL APPROXIMATION OF FIXED POINTS
- Sequential Equilibria
- The Algebraic Geometry of Perfect and Sequential Equilibrium
- The Approximation of Fixed Points of a Continuous Mapping
- The Game World Is Flat: The Complexity of Nash Equilibria in Succinct Games
- The complexity of approximating a trembling hand perfect equilibrium of a multi-player game in strategic form
- The complexity of computing a Nash equilibrium
- The complexity of two-person zero-sum games in extensive form
- The computational complexity of trembling hand perfection and other equilibrium refinements
- Twenty lectures on algorithmic game theory
- Two examples of strategic equilibrium
Cited in
(11)- Polynomial-time computation of exact correlated equilibrium in compact games
- Computational complexity of computing a quasi-proper equilibrium
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- On the Hardness and Existence of Quasi-Strict Equilibria
- Computing lexicographically safe Nash equilibria in finite two-person games with tight game forms given by oracles
- A variant of Harsanyi's tracing procedures to select a perfect equilibrium in normal form games
- The real computational complexity of minmax value and equilibrium refinements in multi-player games
- The computational complexity of trembling hand perfection and other equilibrium refinements
- Computing a quasi-perfect equilibrium of a two-player game
- The Effective Computation of Equilibrium Point for N-Person Games Cyclic to the Next Person
- The real computational complexity of minmax value and equilibrium refinements in multi-player games
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