Computational complexity of computing a quasi-proper equilibrium
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Publication:2140505
Cites work
- scientific article; zbMATH DE number 3078991 (Why is no real title available?)
- A relation between perfect equilibria in extensive form games and proper equilibria in normal form games
- An Inequality
- Bimatrix Equilibrium Points and Mathematical Programming
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- Computing a quasi-perfect equilibrium of a two-player game
- Efficient computation of equilibria for extensive two-person games
- Non-cooperative games
- On the Complexity of Nash Equilibria and Other Fixed Points
- On the complexity of the parity argument and other inefficient proofs of existence
- Reexamination of the perfectness concept for equilibrium points in extensive games
- Refinements of the Nash equilibrium concept
- Sequential Equilibria
- Smallest compact formulation for the permutahedron
- The complexity of approximating a trembling hand perfect equilibrium of a multi-player game in strategic form
- The complexity of computing a (quasi-)perfect equilibrium for an \(n\)-player extensive form game
- The computational complexity of trembling hand perfection and other equilibrium refinements
- The real computational complexity of minmax value and equilibrium refinements in multi-player games
- Two examples of strategic equilibrium
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