Computing a quasi-perfect equilibrium of a two-player game
From MaRDI portal
Recommendations
- Computing Normal Form Perfect Equilibria for Extensive Two-Person Games
- Efficient computation of equilibria for extensive two-person games
- Equilibrium computation for two-player games in strategic and extensive form
- The complexity of computing a (quasi-)perfect equilibrium for an \(n\)-player extensive form game
- Computation of equilibria in noncooperative games
Cites work
- scientific article; zbMATH DE number 3644821 (Why is no real title available?)
- scientific article; zbMATH DE number 4083375 (Why is no real title available?)
- scientific article; zbMATH DE number 1099369 (Why is no real title available?)
- A new polynomial-time algorithm for linear programming
- A relation between perfect equilibria in extensive form games and proper equilibria in normal form games
- Bimatrix Equilibrium Points and Mathematical Programming
- Computing Normal Form Perfect Equilibria for Extensive Two-Person Games
- Computing sequential equilibria for two-player games
- Efficient computation of behavior strategies
- Efficient computation of equilibria for extensive two-person games
- Fast algorithms for finding randomized strategies in game trees
- Representations and solutions for game-theoretic problems
- Sequential Equilibria
- Two examples of strategic equilibrium
Cited in
(15)- Computational complexity of computing a quasi-proper equilibrium
- Computing Proper Equilibria of Zero-Sum Games
- A differentiable homotopy method to compute perfect equilibria
- On the Hardness and Existence of Quasi-Strict Equilibria
- Computing Normal Form Perfect Equilibria for Extensive Two-Person Games
- The complexity of computing a (quasi-)perfect equilibrium for an \(n\)-player extensive form game
- A variant of the logistic quantal response equilibrium to select a perfect equilibrium
- A characterization of quasi-perfect equilibria
- Efficient computation of equilibria for extensive two-person games
- An exact double-oracle algorithm for zero-sum extensive-form games with imperfect information
- Fast algorithms for finding randomized strategies in game trees
- The real computational complexity of minmax value and equilibrium refinements in multi-player games
- Equilibrium computation for two-player games in strategic and extensive form
- On perfect Nash equilibria of polymatrix games
- Computing equilibria: a computational complexity perspective
This page was built for publication: Computing a quasi-perfect equilibrium of a two-player game
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q847801)