Trees and extensive forms
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Publication:960254
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- scientific article; zbMATH DE number 1226085 (Why is no real title available?)
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- A Representation Theorem for "Preference for Flexibility"
- An expository note on individual risk without aggregate uncertainty
- Borel structures for function spaces
- Extensive Form Games in Continuous Time: Pure Strategies
- Initial chain algebras on pseudotrees
- Large extensive form games
- Long Cheap Talk
- Maximal strategy sets for continuous-time game theory
- On the interpretation of decision problems with imperfect recall
- Perfect Equilibrium in a Bargaining Model
- Pseudo-trees and Boolean algebras
- Representing Preferences with a Unique Subjective State Space
- Some remarks on pseudotrees
- Stochastic Games
- Temptation and Self-Control
- Temptation-Driven Preferences
- Trees and decisions
Cited in
(23)- Large extensive form games
- Equilibrium existence for large perfect information games
- Preemptive investment under uncertainty
- Lexicographic preferences representable by real-branching trees with countable height: a dichotomy result.
- The category of node-and-choice preforms for extensive-form games
- Dynamic mechanism design with budget-constrained buyers under limited commitment
- scientific article; zbMATH DE number 1088282 (Why is no real title available?)
- Repeated games in continuous time as extensive form games
- Comment on ``Trees and extensive forms [J. Econ. Theory 143 (1) (2008) 216-250]
- A survey on the relationship between the game of cops and robbers and other game representations
- Types of afforested surfaces
- Characterizing existence of equilibrium for large extensive form games: a necessity result
- Information flows and memory in games
- Job market signaling and employer learning
- A game theoretic analysis of the cops and robber game
- A revelation principle for obviously strategy-proof implementation
- On preemption in discrete and continuous time
- Characterizations of perfect recall
- On repeated games with imperfect public monitoring: from discrete to continuous time
- Trees and decisions
- Subgame-perfect equilibria in stochastic timing games
- Does backwards induction imply subgame perfection?
- On the notion of perfect Bayesian equilibrium
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