On the interpretation of decision problems with imperfect recall
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Cites work
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- scientific article; zbMATH DE number 54099 (Why is no real title available?)
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- A course in game theory.
- Finite automata play the repeated prisoner's dilemma
- Game with Repeated Decisions
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(86)- Bounded memory and permanent reputations
- Non-probabilistic decision making with memory constraints
- A ``super folk theorem for dynastic repeated games
- Motivated memory in dictator games
- A theory of search with deadlines and uncertain recall
- Approximating maxmin strategies in imperfect recall games using A-loss recall property
- Quantum absentminded driver problem revisited
- Thompson transformations for IF-logic
- Characterizations of perfect recall
- Memory and perfect recall in extensive games
- Specifying a game-theoretic extensive form as an abstract 5-ary relation
- A comment on the absent-minded driver paradox
- On ambiguities in the interpretation of game trees
- The absent-minded driver
- Information flows and memory in games
- Strategic absentmindedness in finitely repeated games
- Synchronizing diachronic uncertainty
- A numbers-on-foreheads game
- Decision rules with bounded memory
- The category of node-and-choice preforms for extensive-form games
- A mathematical analysis of the Sleeping Beauty problem
- Limited focus in dynamic games
- On the expected value of games with absentmindedness
- Sleeping Beauty and the absent-minded driver
- Remarks on the absentminded driver
- Trees and extensive forms
- Dynamic consistency in extensive form decision problems
- A revelation principle for obviously strategy-proof implementation
- Backward induction in games without perfect recall
- Sleeping Beauty's credences
- Team-maxmin equilibria
- Agreement and updating for self-locating belief
- Extensive games with possibly unaware players
- Propositional logic of imperfect information: Foundations and applications
- Distributed games
- The forgetful passenger
- Dynamic interactive epistemology
- The complexity of pure maxmin strategies in two-player extensive-form games
- Imperfect recall and time inconsistencies: an experimental test of the absentminded driver ``paradox
- Incentive constraints in games with bounded memory
- A logical analysis of Monty Hall and Sleeping Beauty
- Quantum entanglement, indistinguishability, and the absent-minded driver's problem
- Causal decision theory
- Existence of valuation equilibria when equilibrium strategies cannot differentiate between equal ties
- THE E-MAIL GAME REVISITED — MODELING ROUGH INDUCTIVE REASONING
- Anticipated stochastic choice
- Distributed decision making by categorically-thinking agents
- Large extensive form games
- Modelling equilibrium play as governed by analogy and limited foresight
- Imperfect memory and choice under risk
- Minimum memory for equivalence between \textit{ex ante} optimality and time-consistency
- The Sleeping Beauty controversy
- Approval-directed agency and the decision theory of Newcomb-like problems
- A Dutch book for CDT thirders
- Existence of Nash equilibria in finite extensive form games with imperfect recall: A counterexample
- Algorithms and complexity for computing Nash equilibria in adversarial team games
- Tickles, iteration, and habits
- Inductive game theory: a basic scenario
- Agent connectedness and backward induction
- Cognitively-constrained learning from neighbors
- On the normative status of mixed strategies
- Partial memories, inductively derived views, and their interactions with behavior
- ABSENT–MINDED DRIVERS IN THE LAB: TESTING GILBOA'S MODEL
- The absent-minded driver's paradox: Synthesis and responses
- Solving decision problems with endogenous uncertainty and conditional information revelation using influence diagrams
- More absentmindedness
- Learning with bounded memory in games
- Behavioral equivalence of extensive game structures
- A computer scientist looks at game theory.
- Epistemic GDL: a logic for representing and reasoning about imperfect information games
- Analogy-based expectation equilibrium
- Limited cognitive ability and selective information processing
- Bounded memory in a changing world: biases in behaviour and belief
- Don't fool yourself to believe you won't fool yourself again
- On equilibria in games with imperfect recall
- The category of node-and-choice forms, with subcategories for choice-sequence forms and choice-set forms
- Operant Matching as a Nash Equilibrium of an Intertemporal Game
- Learning with limited memory: Bayesianism vs heuristics
- Forgetful updating and stubborn decision-makers
- Randomization and simplification in dynamic decision-making.
- Timing of messages and the Aumann conjecture: a multiple-selves approach
- Lost memories and useless coins: revisiting the absentminded driver
- Reminder game: indirectness in persuasion
- Equivalences among five game specifications, including a new specification whose nodes are sets of past choices
- AGM-consistency and perfect Bayesian equilibrium. II: From PBE to sequential equilibrium
- Modeling belief in dynamic systems. I: Foundations
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