Inductive game theory: a basic scenario
While in parlour games the rules are clearly described, in some social and economic situations the rules are not as clearly specified, and players need other sources for their beliefs or knowledge. In this paper the authors attempt to develop a theory about the emergence of beliefs and knowledge based on the individual experiences of players with bounded cognitive knowledge. This theory formalizes part of an inductive process of a decision maker--how such a person might use his experiences to form an hypothesis about the rules and structure of the game. The theory has three main stages: the experimental stage, in which the player accumulates experiences by choosing his regular behavior and occasionally some alternatives; the inductive stage, in which he constructs a view of the game based on the accumulated experiences; and the analysis stage, in which he uses his derived view to analyze and optimize his behavior. Upon successfully passing through these three stages, he brings his optimizing behavior to the objective situation in the form of a strategy.
- A course in game theory.
- Bounded interpersonal inferences and decision making
- Case-Based Decision Theory
- Epistemic logics and their game theoretic applications: Introduction
- Formulation of Bayesian analysis for games with incomplete information
- Games with Incomplete Information Played by “Bayesian” Players, I–III Part I. The Basic Model
- Hierarchies of beliefs and common knowledge
- scientific article; zbMATH DE number 3137856 (Why is no real title available?)
- scientific article; zbMATH DE number 1907684 (Why is no real title available?)
- scientific article; zbMATH DE number 903638 (Why is no real title available?)
- scientific article; zbMATH DE number 3078991 (Why is no real title available?)
- scientific article; zbMATH DE number 3106184 (Why is no real title available?)
- Information patterns and Nash equilibria in extensive games: I
- Information protocols and extensive games in inductive game theory
- Non-cooperative games
- On the interpretation of decision problems with imperfect recall
- Reexamination of the perfectness concept for equilibrium points in extensive games
- Self-Confirming Equilibrium
- Subjective Equilibrium in Repeated Games
- Learning games
- Discovery and equilibrium in games with unawareness
- From memories to inductively derived views: a constructive approach
- Partial memories, inductively derived views, and their interactions with behavior
- Symposium: Logic and economics -- interactions between subjective thinking and objective worlds
- Expected utility theory from the frequentist perspective
- A measure of logical inference and its game theoretical applications
- Information protocols and extensive games in inductive game theory
- Information protocols and extensive games in inductive game theory
- Understanding the other through social roles
- Networks of relations and word-of-mouth communication
- A note on the relationship between graphs and information protocols
- Discrimination in festival games with limited observability and accessibility
- Emergence of information transfer by inductive learning
- Corrigendum to ``Inductive game theory: a basic scenario
This page was built for publication: Inductive game theory: a basic scenario
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2519062)