Efficient On-the-Fly Algorithms for Partially Observable Timed Games
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Cited in
(9)- Compositional Control Synthesis for Partially Observable Systems
- On-the-Fly Synthesis for Strictly Alternating Games
- On timed alternating simulation for concurrent timed games
- Efficient on-the-fly algorithm for checking alternating timed simulation
- Timed Control with Observation Based and Stuttering Invariant Strategies
- Computing Weakest Strategies for Safety Games of Imperfect Information
- CONCUR 2005 – Concurrency Theory
- Taming large bounds in synthesis from bounded-liveness specifications
- Lazy abstraction-based controller synthesis
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