Efficient volume rendering with octrees
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Cited in
(19)- scientific article; zbMATH DE number 2043726 (Why is no real title available?)
- A 3D skewing and de-skewing scheme for conflict-free access to rays in volume rendering
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- scientific article; zbMATH DE number 4172809 (Why is no real title available?)
- scientific article; zbMATH DE number 2017953 (Why is no real title available?)
- Multiresolution volume visualization with a texture-based octree
- Binary volume rendering using slice-based binary shell
- Hardware-based voxelization for true 3-D display
- scientific article; zbMATH DE number 1217742 (Why is no real title available?)
- Plane-based sampling for ray casting algorithm in sequential medical images
- GPU acceleration for octree volume rendering
- Octrees for faster isosurface generation
- Compact storage for octtrees in a fast ray-tracing algorithm
- High resolution sparse voxel dags
- Modular flux transfer, efficient rendering of high-resolution volumes with repeated structures
- A new approach for the voxelization of volumetric CSG graphs
- Hierarchical tetrahedral-octahedral subdivision for volume visualization
- Exploiting spatial and temporal coherence in GPU-based volume rendering.
- A method for voxel visualization of 3D objects
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