Multiresolution volume visualization with a texture-based octree
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Cited in
(7)- Dynamic resolution in GPU-accelerated volume rendering to autostereoscopic multiview lenticular displays
- GPU acceleration for octree volume rendering
- Efficient Error Calculation for Multiresolution Texture-based Volume Visualization
- Hierarchical Image-based and Polygon-based Rendering for Large-Scale Visualizations
- Network-based Rendering Techniques for Large-scale Volume Data Sets
- Octrees for faster isosurface generation
- Time- and space-efficient error calculation for multiresolution direct volume rendering
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