Euclidean shortest paths. Exact or approximate algorithms.
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Research exposition (monographs, survey articles) pertaining to computer science (68-02) Analysis of algorithms and problem complexity (68Q25) Artificial intelligence for robotics (68T40) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Polyhedral combinatorics, branch-and-bound, branch-and-cut (90C57)
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- A linear time combinatorial algorithm to compute the relative orthogonal convex hull of digital objects
- A sequential convex programming algorithm for minimizing a sum of Euclidean norms with non-convex constraints
- The power laws of geodesics in some random sets with dilute concentration of inclusions
- Touring a sequence of disjoint polygons: complexity and extension
- Models and algorithms for network reduction
- Approximate Euclidean Shortest Paths in 3-Space
- Finding shortest paths in a sequence of triangles in 3D by the planar unfolding
- Finding shortest paths in a sequence of triangles in 3D by the method of orienting curves
- Precision-Sensitive Euclidean Shortest Path in 3-Space
- Multiple shooting approach for computing approximately shortest paths on convex polytopes
- Approximate Shortest Paths in Polygons with Violations
- Simplifying obstacles for Steiner network problems in the plane
- Covariate construction of nonconvex windows for spatial point patterns
- Shortest Paths in Graphs of Convex Sets
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