First-cycle games
From MaRDI portal
Abstract: First cycle games (FCG) are played on a finite graph by two players who push a token along the edges until a vertex is repeated, and a simple cycle is formed. The winner is determined by some fixed property Y of the sequence of labels of the edges (or nodes) forming this cycle. These games are traditionally of interest because of their connection with infinite-duration games such as parity and mean-payoff games. We study the memory requirements for winning strategies of FCGs and certain associated infinite duration games. We exhibit a simple FCG that is not memoryless determined (this corrects a mistake in it Memoryless determinacy of parity and mean payoff games: a simple proof by Bj"orklund, Sandberg, Vorobyov (2004) that claims that FCGs for which Y is closed under cyclic permutations are memoryless determined). We show that /Theta(n)! memory (where n is the number of nodes in the graph), which is always sufficient, may be necessary to win some FCGs. On the other hand, we identify easy to check conditions on Y (i.e., Y is closed under cyclic permutations, and both Y and its complement are closed under concatenation) that are sufficient to ensure that the corresponding FCGs and their associated infinite duration games are memoryless determined. We demonstrate that many games considered in the literature, such as mean-payoff, parity, energy, etc., satisfy these conditions. On the complexity side, we show (for efficiently computable Y) that while solving FCGs is in PSPACE, solving some families of FCGs is PSPACE-hard.
Recommendations
- scientific article; zbMATH DE number 7361821
- Memoryless determinacy of parity and mean payoff games: a simple proof
- Infinite games played on finite graphs
- Memoryless determinacy of infinite parity games: another simple proof
- Infinite games on finitely coloured graphs with applications to automata on infinite trees
Cites work
- Alternating traps in Muller and parity games
- CONCUR 2005 – Concurrency Theory
- DAG-Width and Parity Games
- Energy parity games
- Exploring the boundary of half-positionality
- Half-Positional Determinacy of Infinite Games
- scientific article; zbMATH DE number 5595151 (Why is no real title available?)
- scientific article; zbMATH DE number 7361821 (Why is no real title available?)
- scientific article; zbMATH DE number 3078993 (Why is no real title available?)
- Memoryless determinacy of parity and mean payoff games: a simple proof
- Positional strategies for mean payoff games
- The complexity of mean payoff games on graphs
Cited in
(15)- Bounded game-theoretic semantics for modal mu-calculus
- Average-energy games
- Optimal supervisory control with mean payoff objectives and under partial observation
- scientific article; zbMATH DE number 7009478 (Why is no real title available?)
- scientific article; zbMATH DE number 7361821 (Why is no real title available?)
- Learning-based mean-payoff optimization in an unknown MDP under omega-regular constraints
- The complexity of rational synthesis for concurrent games
- Bounded game-theoretic semantics for modal mu-calculus and some variants
- Games where you can play optimally with arena-independent finite memory
- scientific article; zbMATH DE number 7559480 (Why is no real title available?)
- An Achievement Game on a Cycle
- Reactive synthesis without regret
- scientific article; zbMATH DE number 7327943 (Why is no real title available?)
- Determinacy in discrete-bidding infinite-duration games
- Half-positional objectives recognized by deterministic Büchi automata
This page was built for publication: First-cycle games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q528186)