Reactive synthesis without regret

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Publication:520338

DOI10.1007/S00236-016-0268-ZzbMATH Open1364.68263arXiv1504.01708OpenAlexW2964263597MaRDI QIDQ520338FDOQ520338

Paul Hunter, Jean-François Raskin, G. A. Pérez

Publication date: 3 April 2017

Published in: Acta Informatica (Search for Journal in Brave)

Abstract: Two-player zero-sum games of infinite duration and their quantitative versions are used in verification to model the interaction between a controller (Eve) and its environment (Adam). The question usually addressed is that of the existence (and computability) of a strategy for Eve that can maximize her payoff against any strategy of Adam. In this work, we are interested in strategies of Eve that minimize her regret, i.e. strategies that minimize the difference between her actual payoff and the payoff she could have achieved if she had known the strategy of Adam in advance. We give algorithms to compute the strategies of Eve that ensure minimal regret against an adversary whose choice of strategy is (i) unrestricted, (ii) limited to positional strategies, or (iii) limited to word strategies. We also establish relations between the latter version and other problems studied in the literature.


Full work available at URL: https://arxiv.org/abs/1504.01708




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