Solving Games Without Determinization

From MaRDI portal
Publication:3613352

DOI10.1007/11874683_26zbMath1225.68118OpenAlexW1594196576MaRDI QIDQ3613352

Nir Piterman, Thomas A. Henzinger

Publication date: 12 March 2009

Published in: Computer Science Logic (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1007/11874683_26




Related Items (35)

Good-for-MDPs Automata for Probabilistic Analysis and Reinforcement LearningEffective Synthesis of Asynchronous Systems from GR(1) SpecificationsThe Theory of Universal Graphs for Infinite Duration GamesOn Determinisation of Good-for-Games AutomataLTL receding horizon control for finite deterministic systemsUnnamed ItemWidth of Non-deterministic AutomataOn the power of finite ambiguity in Büchi complementationTaming strategy logic: non-recurrent fragmentsOn history-deterministic one-counter netsMarkov chains and unambiguous automataA survey on satisfiability checking for the \(\mu \)-calculus through tree automataA Bit of Nondeterminism Makes Pushdown Automata Expressive and SuccinctMinimization of automata for liveness languagesAlternating good-for-MDPs automataUnnamed ItemHistory-deterministic timed automata are not determinizableToken Games and History-Deterministic Quantitative-AutomataSemantic flowers for good-for-games and deterministic automataQuantitative vs. weighted automataSynthesis of Reactive(1) designsSymbolic bounded synthesisUnnamed ItemUnnamed ItemOn Synthesis of Specifications with ArithmeticOptimal Translation of LTL to Limit Deterministic AutomataReactive synthesis without regretFunctional Encryption for Inner Product with Full Function PrivacyUnnamed ItemFrom LTL to Symbolically Represented Deterministic AutomataUnnamed ItemQuantifying Bounds in Strategy LogicBüchi Good-for-Games Automata Are Efficiently RecognizableHow Deterministic are Good-For-Games Automata?Good-for-Game QPTL: An Alternating Hodges Semantics







This page was built for publication: Solving Games Without Determinization