On Determinisation of Good-for-Games Automata
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- Half-positional objectives recognized by deterministic Büchi automata
- Checking history-determinism is NP-hard for parity automata
- History-deterministic timed automata
- Minimising good-for-games automata is NP-complete
- Positional \(\omega\)-regular languages
- A hierarchy of nondeterminism
- Strategic dominance: a new preorder for nondeterministic processes
- Lookahead games and efficient determinisation of history-deterministic Büchi automata
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