GIB
From MaRDI portal
Cited in
(14)- MCTS-Solver
- Games, computers, and artificial intelligence
- A Monte Carlo tree search approach to finding efficient patrolling schemes on graphs
- Knowledge-free and learning-based methods in intelligent game playing
- Learning to bid in bridge
- An Analysis of UCT in Multi-player Games
- AWT: Aspiration with Timer Search Algorithm in Siguo
- Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information
- Artificial Intelligence and Soft Computing - ICAISC 2004
- On Monte-Carlo tree search for deterministic games with alternate moves and complete information
- A literature review on artificial intelligence
- A reinforcement learning scheme for a partially-observable multi-agent game
- The challenge of poker
- The index of representations associated with stabilisers
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