Games, computers, and artificial intelligence
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Cites work
- scientific article; zbMATH DE number 1941662 (Why is no real title available?)
- scientific article; zbMATH DE number 3200122 (Why is no real title available?)
- scientific article; zbMATH DE number 3063363 (Why is no real title available?)
- Conspiracy numbers for min-max search
- Depth-first iterative-deepening: An optimal admissible tree search
- GIB: Imperfect information in a computationally challenging game
- Heuristic Problem Solving: The Next Advance in Operations Research
- Practical issues in temporal difference learning
- Sokoban: Enhancing general single-agent search methods using domain knowledge
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