Generalized Parity Games
From MaRDI portal
Recommendations
- scientific article; zbMATH DE number 2247836
- Partial solvers for generalized parity games
- Parity games on undirected graphs
- A brief excursion to parity games
- scientific article; zbMATH DE number 1261120
- Parameterized Algorithms for Parity Games
- A matrix-based approach to parity games
- Algorithms for Parity Games
- Solving parity games in practice
- Parity game reductions
Cited in
(33)- Parity game reductions
- Constrained existence problem for weak subgame perfect equilibria with \(\omega \)-regular Boolean objectives
- Timed games with bounded window parity objectives
- Simple stochastic games with almost-sure energy-parity objectives are in NP and conp
- Partial solvers for generalized parity games
- scientific article; zbMATH DE number 6374006 (Why is no real title available?)
- Graph Games and Reactive Synthesis
- Constrained existence problem for weak subgame perfect equilibria with -regular Boolean objectives
- A survey of stochastic -regular games
- Fatal Attractors in Parity Games
- scientific article; zbMATH DE number 7356850 (Why is no real title available?)
- Parameterized complexity of games with monotonically ordered \(\omega\)-regular objectives
- Window parity games: an alternative approach toward parity games with time bounds
- Games where you can play optimally with arena-independent finite memory
- Deciding Parity Games in Quasi-polynomial Time
- scientific article; zbMATH DE number 7533361 (Why is no real title available?)
- scientific article; zbMATH DE number 7559480 (Why is no real title available?)
- Extending Finite-Memory Determinacy by Boolean Combination of Winning Conditions
- Combinations of Qualitative Winning for Stochastic Parity Games
- Poster Abstract: Permissiveness for Strategy Adaptation
- A matrix-based approach to parity games
- Synthesizing permissive winning strategy templates for parity games
- Checking history-determinism is NP-hard for parity automata
- New algorithms for combinations of objectives using separating automata
- Degrees of ambiguity for parity tree automata
- Reversible transducers over infinite words
- Lookahead games and efficient determinisation of history-deterministic Büchi automata
- Games with trading of control
- Contract-based distributed logical controller synthesis
- Games with -automatic preference relations
- Coverage games
- From trees to tree-like: distribution and synthesis for asynchronous automata
- Contract-based multi-agent logical controller synthesis under uncertainty
This page was built for publication: Generalized Parity Games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q5758061)