Graphics programming in C++. Writing graphics applications for Windows 98

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The success of Java not-withstanding, there are many reasons for using C++ as a programming language. The same may be true for Linux and Windows98. Thus, we should welcome this book on graphics programming in C++ under Windows98. The readers are not assumed to be experts in computer science or mathematics. They should, however, have some programming experience and be familiar with C or C++. The author adheres to the object oriented approach; in chapters 1 to 3 the basic concepts are introduced. Next, the graphic facilities of Windows98 are presented. Chapters 9 to 15 introduce and discuss standard techniques from computer graphics and show how to implement them in this setting. Among these techniques are double buffering and the representation of geometric objects as well as binary space partitions and \(z\)-buffering. Some elementary mathematical concepts like the scalar and vector products, motions and projection are also introduced. This book should be very useful for readers who want to do their own graphics programming at the beginners level on a PC in C++.











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